• Publisher: Konami
  • Release Date: Feb 15, 2005
Metascore
51

Mixed or average reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 1 out of 38
  2. Negative: 15 out of 38
  1. Carving into an enemy with Jake's Plasma Blade carries a weight and reaction so polished, the result is poetry in motion rather than simple swordplay. [Feb 2005, p.66]
  2. 7 / 7 / 7 / 7 - 28 [Jan 2005]
  3. 70
    Keep an ice bag handy, because you'll press the square and triangle buttons billions of times before this one goes back on the shelf. The final boss: Carpal Tunnel!
  4. There's very little middle ground in Nanobreaker. Either you're having a blast, playing through some innovative sections and loving the deep combat mechanics; or you're hating life, suffering through aggravating parts that are nearly as numerous.
  5. Simply put, when Nanobreaker’s not frustrating, it’s boring.
  6. The quintessential rental. It has enough substance to satisfy a gamer for a short while, but it isn’t long before the eyes begin to wander and the initial interest starts to fade.
  7. The ideal rental game. It’s short and simple, there’s almost no replay value, yet it’s still fun for a certain amount of time.
  8. The gameplay, however, wears thin pretty fast. The regular enemies are mind-numbingly easy to beat, while most bosses are impenetrable (usually until you figure out which specific combo will crack it). [March 2005, p.72]
  9. The story spews more cheese than blood, the wonky camera hides foes, and the duo of poorly placed save points and lack of health pick-ups can turn Nanobreaker into a controller-smashing affair. Proceed with caution. [March 2005, p.120]
  10. It’s a blood fest, plain and simple, if that’s what you want in your role-playing game go for it, if you are looking for depth, character development and dialog, well then look elsewhere.
  11. Nano Breaker degenerates into a slew of mindless button-bashing encounters. It's fun in a retro kind of way, but it isn't quite intelligent enough to keep you coming back for more.
  12. All of the story is forgettable. Maybe it's the flat voice acting or that it's so convoluted. Thankfully this doesn't deter from the game's strongest point, which is sheer action. [JPN Import]
  13. Another downer is there is no reason to take another journey, as there are no rewards or accomplishments to be made, unless you just have to get that extra gallon of blood... err... oil.
  14. Considering the talent behind the game, it's disappointing that it could be so utterly devoid of positive traits, but no matter how hard you look, you won't be able to scrounge up much of anything to really like about Nano Breaker.
  15. 55
    In the end, it's a definite thumb-basher, and not necessarily the worst game of its kind. It's just that the pedigree of the developer's past works suggests that NanoBreaker would turn out much better than it did, and that's a disappointment.
  16. The most dedicated of slash ‘em up fans may be willing to ride out the disparity between Nano Breaker’s furious highs and comatose lows, but this just doesn’t feel like an experiment made for the player’s benefit – unless it’s one borne out by the next Castlevania. [March 2005, p.91]
  17. It’s good stuff, but not good enough to keep you playing for long without having to stifle a few yawns. What you’re looking at here is your standard hack-and-slash adventure that’s been brightened up with some impressive visuals. [March 2005, p.116]
  18. A mindless hack-and-slash experience with little to distinguish it from the many similar titles that preceded it, this rehash of last year’s "Castlevania: Lament of Innocence" engine is a good excuse to blow both steam and a free rental at Blockbuster.
  19. The combo system is definitely cool, and the controls are fashioned nicely, but the remainder of the game is just downright appalling. [March 2005, p.132]
  20. 50
    Outside of some annoying platform-jumping bits, the game's environments are mostly non-interactive and serve only as gloomy backdrops on which to thrash countless bio-mechanical baddies.
  21. After a fun setup and character introduction, the game degenerates into one long, flat repetition of horizontal sweeps and annoying bosses.
  22. 50
    A brainless, gratuitous gashingfest that means well but just doesn't play well.
  23. There isn't enough blood in the universe to distract you from how utterly boring this game is. [March 2005, p.100]
  24. If you want to be technical about it, Nano Breaker really isn’t all that bad; it’s just uninspired and trite, un-compelling and absolutely average. It’s another hum-ho action title that won’t likely entertain unless you’ve been hiding under a rock for the past five years.
  25. 45
    It's utterly mystifying how such a poorly strung together title that represents nearly every incorrect gameplay choice for the last two decades could release on this generation of consoles from such a highly regarded development team.
  26. Simply put this is a bad game. Scratch that, it's horrible. To think that some of the talent working on the Castlevania series (including producer Koji Igarashi) actually had a hand in this isn't just scary, it's successfully put into question how well the next Castlevania may turn out.
  27. The battling becomes tiring quickly and Jake's jumping ability is pathetic (which is not good, considering the game sometimes throws you platform styled jump challenges.)
  28. The environments are flaccid, the gameplay tepid and the overall product is just plain limp.
  29. Unfortunately, Nanobreaker's badly-positioned save points and miserly-supplied health pick-ups made the experience more frustrating than entertaining.
  30. Combo moves and minor upgrades notwithstanding, Konami has done little more than create a mediocre "Double Dragon" rip-off populated with epilepsy-triggering robots.
  31. 40
    Clearly an experimental game that, through a combination of laziness and sometimes punishing difficulty, is actually capable of really pissing just about everyone off.
  32. It's one of those games that seems to be actively trying to bore or frustrate you at every turn, and it's so charmless and poorly designed that it makes you wonder whether it was just that nobody had the heart to say anything.
  33. 30
    Leave this lying on whatever crummy shelf or bargain bin you manage to stumble across it and don't look back. Life is simply too short to bother playing a game as non-entertaining as Nano Breaker.
  34. But now having finished the game in a few short hours, less than five more specifically, and considering how mind-numbingly boring those hours were, I can say without caution that NanoBreaker is one of the worst games I have played in quite a while.
  35. It just really isn't that fun to play, and the over-splatter effect makes "Mortal Kombat" look like a Pico product. Avoid it like the black plague.
  36. Between NanoBreaker and "Lament of Innocence," I remain absolutely unconvinced that there is any hope for the KCET studio to develop a playable, enjoyable 3-D action game.
  37. Associating this garbage with "Castlevania" is insulting to that game's fine legacy.
  38. It can be difficult, but usually this difficulty stems from horrible camera angles, slow animations, and ill-positioned save points.
User Score
7.4

Mixed or average reviews- based on 5 Ratings

User score distribution:
  1. Positive: 4 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 0 out of 4
  1. Oct 26, 2014
    8
    i really liked the game yeah it have some issues like the camera and at some points it gets really difficulty and unfair but idk i just lovei really liked the game yeah it have some issues like the camera and at some points it gets really difficulty and unfair but idk i just love it call it guilty pleasure but i just love and i still play it when i got the time. Full Review »
  2. AlexanderT.
    Mar 5, 2005
    10
    This game is great. There is no reason to compare it to DMC. This title is an action adventure with a good quest. DMC is an action game This game is great. There is no reason to compare it to DMC. This title is an action adventure with a good quest. DMC is an action game broken into chapters and with a custom combo system. This game's combo system is well made and each weapon is used well on different enemies. I have had more fun on this game than any of the DMCs. Full Review »
  3. EdisonJr
    Feb 13, 2005
    7
    Por ser um jogo da Konami, deixou a desejar.