- Publisher: Electronic Arts
- Release Date: Sep 16, 2003
- Also On: PC
- Critic Score
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In Thunder 2004, you take the track with 42 of the most vindictive drivers ever to hold a wheel. [Oct 2003, p.118]
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100Gone are the days when bouncing off another car to make a turn was acceptable. In Thunder 2004, you can still pull crap like that, but don't be surprised if your victim stuffs you into the wall on the next lap. [Oct 2003, p.63]
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It's quite a phenomonal take on the sport. Where most developers spend their time making sure their physics engine, models and sound effects accurately portray vehicles driving extremely fast, EA Tiburon has already accomplished this years ago, so instead they focused on the personality of the sport and it makes all the difference.
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90If you're the kind of hardcore NASCAR fans that will revel in the challenge of Career mode, you'll have an absolute blast with Thunder, particularly now that Tiburon has included a ton of in-game help and redesigned the interface to be massively more usable.
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88As long as you don't come in expecting any serious realism in the driving model, there are many ways to play and enjoy this title...The game is simply PACKED with playing modes and features, all of which look and sound great.
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88The "Madden" or "Tony Hawk" of stock car racing games. It's as close as you can get to the real thing.
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The improved career mode, new SpeedZone, online play, and more crashes are nice, but the title's draw is the AI. Finally, a racing title breathes life into the cars around you. [Oct 2003, p.120]
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Extremely fun to play and highly addictive! And there are so many options that will keep you running back to your videogame system time and time again.
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Taking the checkered flag involves strategy, which the Grudge/Alliance feature exemplifies perfectly. Still, the controls are a bit too unforgiving for the casual racing fan. [Oct 2003, p.132]
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85The meat of the game is in the career mode, which is incredibly deep, but takes a real time commitment to get the most out of.
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85Does an excellent job of representing the sport that it is supposed to replicate the trouble doesnt really lie in EA it stems from a sport that is shallow - painfully repetitive to watch and even more so when youre playing.
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A well-done racing title that strikes a good balance between realism and accessibility.
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80An awesome trip around the racetrack. [Nov 2003, p.48]
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80It has enough useful, new features to make it a worthy addition to the family, including the tremendous inclusion of Internet play and a fully fleshed-out career mode.
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60Fanatics will tweak tire pressure, suspension, and build dynasties, alliances, and sponsorships; rookies can learn the nuances of drafting, passing, and holding position on dozens of real-world tracks.
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User score distribution:
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Positive: 34 out of 39
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Mixed: 1 out of 39
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Negative: 4 out of 39
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jewseph10I give it no hands down a f*$%ing 10.
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JamesT.8This game is bettter than 2007 but 2003 still beats it.
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RacnChampTRG1EA sports sucks this game sucks just as much as the first one.