NASCAR Thunder 2004 PlayStation 2

NASCAR Thunder 2004 Image

Generally favorable reviews - based on 15 Critics

User Score

Generally favorable reviews- based on 80 Ratings

Summary: From 200 MPH super-speedways to hairpin turns on 11 fantasy tracks, tuning your car and finding the line is no longer enough. Now you?re running to the edge against 42 other unique NASCAR® personalities every race, drivers who remember your every move and won?t think twice about paying you back. Out-smart and out-drive them as you battle three-wide from green to checkers. Online or on your own, racing just became a contact sport. Grudges & Alliances: Emotion comes to a racing game for the first time as CPU drivers remember your every move and aren't afraid to pay you back. Pick up & Play controls help new fans navigate over 60 events including all real world NASCAR races, plus 12 winding road courses. NASCAR Thunder 2004 goes online with peer-to-peer racing on the PlayStation®2 and 16 player races on PC. The most extensive Career Mode in a NASCAR video game just got deeper and easier to navigate! The deepest NASCAR game ever created with over 70 drivers and 175 authentic cars and the first game with a full pack of 43 Cup Series cars. [Electronic Arts]
Buy On
Rating: E
Developer: EA Tiburon
Genre(s): Driving
Number of Players:1-2 Players
Sound:Dolby Surround
Offline Modes:Competitive
Special Controllers:Multi-Tap
Online Modes:Competitive
Cast Credit
Dave Swanson Director Of R&D
Dave Swanson Director Of R&D
Dante Duphorne Associate Environment Modeler
Matt Flewelling Character Modeler
Marco Busse Development Director
Matt Lewis Assistant Producer
Mike Balfour Technical Director
Icer Addis Technologist
Steven Chiang Studio General Manager
Scott Stutsman Producer
Harold Hirsch Software Engineer
Alex Levato Software Engineer
Jason Parker Software Engineer
Chris Schornstein Software Engineer
Jason Hochstadt Tools Programmer
Thomas Leyva Texture Artist
Kim Olivera Development Manager
Jamie Wicks Character Animator
Ralph Strean Assistant Interface Designer
John Turk Studio Art Director
Jim Spoto CG Supervisor
Jason Ostresh Commentary Audio
Oge Young Central Production Manager
Kelly Austin Senior Video Specialist
Shu Chiun Cheah Lead Software Engineer
Stephane Imbert Lead Software Engineer
Volga Aksoy Software Engineer
Been Brooks Software Engineer
Michael Gourlay Software Engineer
Aaron Long Software Engineer
Tony Marineelo Software Engineer
Joe Snow Software Engineer
Scott Gilbert Assistant Texture Artist
Ron Amador Associate Environment Modeler
Andrew Britton Associate Environment Modeler
Susan Spychalla Associate Environment Modeler
Tam Su Associate Interface Desinger
Rhett Collier Technical Artist
Randal King Art Production Manager
Mark Mongie Art Director
Mike DeVault Assistant Producer
Chris Gray Executive Producer
Shawn Nash Technologist
Mike Nakfoor Senior Interface Designer
Bob Nstrom Tools Programmer
Bobby Paulose Tools Programmer
Sheetal Valdya Tools Programmer
Howard Yoo Tools Programmer
Ryan Standling Tools Director
Jesse Allen Lead Sound Director
Mat Frederick Comentary Support
Donny Moore Driver Database
Robert Moore Studio Chief Technology Officer
Sean Wilson Assistant Producer
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings

#34 Most Discussed PS2 Game of 2003