Naval Ops: Commander PlayStation 2

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Naval Ops: Commander Image
Metascore
65

Mixed or average reviews - based on 12 Critics What's this?

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  • Summary: NAVAL OPS: COMMANDER is set in an alternate reality where the powerful nation of Virshia has deployed an armada of "Superships" around the globe. Through Virshia's aggressive assault on the world?s oceans, nations quickly fell while others still hang in the balance. In the game, playersNAVAL OPS: COMMANDER is set in an alternate reality where the powerful nation of Virshia has deployed an armada of "Superships" around the globe. Through Virshia's aggressive assault on the world?s oceans, nations quickly fell while others still hang in the balance. In the game, players command a lone Tactical Battle Group committed to fighting the Virshian fleet. The action takes place in two phases: Strategy and Battle. During the Strategy phase, players are briefed on the impending battle. Based on mission objectives and known threats, players can upgrade and adapt their ship using a full spectrum of integrated weapon and defense systems, propulsion hardware and aircraft. At this stage, players can also invest in new technology, develop new weapons, purchase parts, or choose from over 100 combat-ready vessels based on actual ships from the United States, Japan, Great Britain, and Germany. NAVAL OPS: COMMANDER introduces several new developments to the series. With the new TBG (Tactical Battle Group) system, players have real-time control of a primary warship and gain the option of changing the attack formation of escort ships that provide anti-aircraft, anti-ship, and assault support. [KOEI] Collapse
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Score distribution:
  1. Positive: 2 out of 12
  2. Negative: 1 out of 12
  1. 80
    Despite its quirks and graphics that fall short of the original's, Naval Ops: Commander packs enough firepower to keep fans of the series stoked. Nonfans, however, may quickly get left in its wake. [May 2004, p.65]
  2. 75
    A deeper, better game than "Naval Ops: Warship Gunner," an RTS-lite with gobs of replay value...I just hope the next entry in the series addresses its weak graphics and lack of multiplayer.
  3. I would not recommend this for too many teenagers and below, because the action is more slowly paced and more emphasis is placed on technical specs of your ship than graphical wizardry during the battles.
  4. Unfortunately, my impressive creation was forced to engage in mundane missions and unexciting encounters - it was like watching Superman pay bills or walk the dog. [Apr 2004, p.98]
  5. Had the graphics been retouched a bit, the pace been picked up, the sound been reworked, and multiplayer been considered, this could've been the luxury yacht of war games.
  6. Cheat Code Central
    50
    I feel the game is lacking in direction. It feels like a make-work project with too-similar objectives and the putting of parts together. As far as I'm concerned, this game is just a piece of ship.
  7. 40
    If you've played "Warship Gunner," you'll probably have seen it all before from a more interesting on-deck perspective.

See all 12 Critic Reviews

Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Apr 15, 2014
    7
    Repetitive missions, clunky menus, and slow progression - this game takes some getting used to. It is a highly strategic game which requiresRepetitive missions, clunky menus, and slow progression - this game takes some getting used to. It is a highly strategic game which requires you to use fast manuvering and good use of your escort ships, otherwise you will be sunk.
    Out of the 80 missions, there are only a few unique ones. Destroy this harbor, destroy these ships, and escort these ships - those are the 3 missions you will be completing.

    Sound: The sounds of the game are awesome. Once you get bigger guns and shoot them off, it is incredibly satisfying to hear the loud pop and slam when they connect with enemy ships. The voiceovers are a little bit cheesy, but that is to be expected for a game localized for North America, coming from Japan.

    Gameplay: The gameplay is very slow, until the middle and later stages of the game. Your ships don't travel very fast, and the enemy ships don't die very fast. The strategy starts from the beginning of the game, making you have to think about your moves from the very beginning. The difficulty curves at the first boss fight, however it is not as steep as games such as FFXIII, or Ni No Kuni.

    Menus: Like I stated before, the menus are very clunky. Trying to save your game makes you go through 3-4 different menus every time, which gets pretty annoying because the load times are not that fast (even when installed on the PS3). Other than that, buying ships and selling parts is very easy, and you won't need a strategy guide for either.

    Creativity: You need to be creative with your ships to go far. If you just slap some guns and engines on a hull, don't expect to go far. As for the game itself, for it's time a console real-time-strategy wasn't really a thing. Sure there were others such as Command & Conquer, but this one just feels right. The concept is great, however the missions are mundane. I don't quite know what people were expecting, but if you wan to go really fast and shoot things a lot, then I suggest playing a flight simulator. This is a naval simulator of sorts, and that is why the gameplay is slow and the missions are repetitive.

    Overall: This is a game I have been playing for quite a long time. It has great replay value but is lacking in very many different departments. even through that, it is still a great game that you should try out if you are a real time strategy enthusiast, as this is one of the few that works on console.
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