- Publisher: SCEA
- Release Date: Nov 12, 2001
- Critic Score
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76While [it] improves upon last year's version in almost every area, most of these improvements -- other than the additional (and much needed) modes of play -- are subtle rather than drastic. Thus, as a complete package, it still seems lacking.
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72There have been a few improvements. Just if you're looking for a vast improvement you won't find it here.
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70When you've been spoiled by the big boys like "NBA 2K2" or "NBA Live," this seems so freshman.
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61The unrealistic player movements and lack of AI make this one disappointing.
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60While NCAA Final Four 2002 features some big improvements over its very mediocre predecessor, it and the company's reputation still has a long way to go before it regains the respect that it received in the early years of the PlayStation.
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60There are still areas that could use improvement but I must say I am pleased with the progress. This is a College Hoops game that should be given a look.
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60Final Four 2002 is by no means an awful game; the developers simply left a lot of room for improvement.
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Sub par game physics and the no-skill-needed-to-play is a huge turn off. And graphically only an average title that would have looked great on the PSOne.
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Final Four gets a nonstop trip to Dumpsville. [Dec 2001, p.50]
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42As far as truly providing the sights, sounds and (most importantly) the feel of college basketball, this game just doesn't get it done. Brick!
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40The A.I. is one of the worst parts of the game; computer players just stand around like theyre bored, including those on your team.
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This game stinks. [Jan 2002, p.132]
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[It] has gotten faster with all the fluidity of a broken transmission. [Jan 2002, p.216]
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The artificial intelligence is brilliant...for a goldfish. For an AI program, however, it's pathetic.
User score distribution:
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Positive: 2 out of 4
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Mixed: 0 out of 4
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Negative: 2 out of 4
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TyerB.7
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JohnK.4
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MarkS.10Wow!