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80The Lockdown Stick returns from last year, giving you the ability to force premature shots or even edge opponents out of bounds. Bottom line: It's fun! [Mar 2007, p.85]
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Sweet Sixteen gameplay with a Final Four atmosphere.
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69It's not a step up, but it's not really a step down either. It's just kind of…there. Worth renting, but pass if you have last year's edition, or can get the more promising version for Xbox 360.
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66It's quick to pick up and play, and All-American difficulty will make you strain for a win, but with a $60 price tag, this is only for the most die hard of fans.
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65As this is pretty much "March Madness 06" with a new cover athlete -- which we liked fine a year ago (it scored a 7.5) -- we don't see any reason to choose this over the better and cheaper "College Hoops 2K7."
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64Outside of a few bug fixes and a few insignificant additions, this is the exact same game you played last year.
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60It doesn't quite match its rival "College Hoops 2K7" on the court or the price tag (it's $10 more).
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59The largest strike against the game is the minimal improvements to last year's formula while not fixing persistent issues, such as fatigue, animation clipthroughs, and questionable AI.
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40Online, it was worse. There were times when we really felt like there was a 2-second delay between button push and the resulting action.
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User score distribution:
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Positive: 0 out of 1
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Mixed: 1 out of 1
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Negative: 0 out of 1
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GregS.5Gameplay is similar to last years edition. Worst part is that every player is about a 60 to 70 overall rating. All the players have the same rating.