The game holds at a solid 30 FPS on all systems, and while the sense of speed isn't as palpable in the first hour or so of play, just wait. Win a few cars, upgrade them, and before you know it, you'll be smoking.
With the fuzz back in the mix, the chases are higher octane then ever, and Hollywood-style "pursuit breakers" scattered around let you do things like knock over a water tower to block them. [Holiday 2005, p.83]
The nod back to the cop chase mechanics of the Hot Pursuit games is certainly welcome, plus it's interesting to see that the vaunted "open" gameplay of the last two games has been dialed down by a more forcibly linear structure to keep things interesting.