User Score
9.2

Universal acclaim- based on 133 Ratings

User score distribution:
  1. Negative: 5 out of 133
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  1. ThEkId
    Aug 11, 2006
    2
    I am completely disappointed everything i enjoy about the series has vanished, like the effort put in this massacre. Drift, attitude, complete customisation and enjoyable street reacing has been tooken away to leave a safe ride.
  2. PeterN.
    Nov 19, 2005
    3
    I've loved the other NFS games, but this one really is a let down. The idea could be cool, but they cheaped out! Firstly, the graphics are pretty disappointing. They should NEVER be worse than a previous game. It's just more fuzzy and out of focus than in NFSU2. Secondly, how is it fun to race against supercars, or to be able to get supercars, if you can just "tune-up" your I've loved the other NFS games, but this one really is a let down. The idea could be cool, but they cheaped out! Firstly, the graphics are pretty disappointing. They should NEVER be worse than a previous game. It's just more fuzzy and out of focus than in NFSU2. Secondly, how is it fun to race against supercars, or to be able to get supercars, if you can just "tune-up" your little POS grocery-getter to beat a Lamborghini? That just doesn't make sense! Also, if you are racing along a wall, and you touch that wall, your car gets pulled and you turn into that wall. Garbage. Finally, this game isn't exactly difficult to beat, hell, it's downright easy. I doubt we'll see to many people asking for cheat codes for this one. Not challenging at all. Bottom line is, EA obviously has released this as a cash grab for the holiday season, hoping eveyone will be excited based on previous NFS series. Expand

Awards & Rankings

#23 Most Discussed PS2 Game of 2005
#9 Most Shared PS2 Game of 2005
Metascore
82

Generally favorable reviews - based on 36 Critics

Critic score distribution:
  1. Positive: 33 out of 36
  2. Negative: 0 out of 36
  1. 85
    The game holds at a solid 30 FPS on all systems, and while the sense of speed isn't as palpable in the first hour or so of play, just wait. Win a few cars, upgrade them, and before you know it, you'll be smoking.
  2. PSM Magazine
    85
    With the fuzz back in the mix, the chases are higher octane then ever, and Hollywood-style "pursuit breakers" scattered around let you do things like knock over a water tower to block them. [Holiday 2005, p.83]
  3. 85
    The nod back to the cop chase mechanics of the Hot Pursuit games is certainly welcome, plus it's interesting to see that the vaunted "open" gameplay of the last two games has been dialed down by a more forcibly linear structure to keep things interesting.