• Publisher: Konami
  • Release Date: Oct 19, 2004
Metascore
65

Mixed or average reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 9 out of 37
  2. Negative: 7 out of 37
  1. 40
    The selection of missions is a little sparse, and the game demands a near-perfect performance to unlock extra content, but that's far less of a problem compared to a control scheme that just isn't any fun.
  2. 40
    Clunky controls and one-hit kills, along with a strangely absent option to either quit to the main menu during a game, or have a second player join any time are all annoying. More annoying, however, is that the game just doesn’t feel like a retro revamp of a true classic.
  3. They had to reach back to Berzerk’s, one-stick control scheme and then tack on a bunch of button presses to achieve what could have been done just by using both of the Dual Shock’s analog sticks.
  4. Neo Contra sees the series willing to move into a brave new world, but on this evidence it hasn’t put it’s best foot forward. [Feb 2005, p.92]
  5. The programmers behind Neo Contra make some puzzling changes to the series’ classic formula that shoot the whole project to hell. It’s as if KCET ("Gradius V") wanted to destroy Contra instead of reviving it.
  6. 40
    Neo Contra isn’t a terrible game; it simply fails to get the balance between running and gunning right, resting far too much emphasis on the latter. It’s fun for a quick blast, but doesn’t offer enough depth or difficulty to warrant extended play.
  7. 40
    Don't bother dissecting the plot, as the incredibly short game ends abruptly, giving the impression that the creators quit halfway through. Sort of like us with therapy.

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