• Publisher: Konami
  • Release Date: Oct 19, 2004
User Score
7.8 out of 10

Generally favorable reviews- based on 5 Ratings

User score distribution:
  1. Positive: 4 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 1 out of 5

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  1. StephenK
    Jul 16, 2008
    9
    Awsome game! The controls are tough to get used to, but once you do, its a blast and a half! Big guns, Big bosses and Big explosions. It delivered, I was happy. The werid music wasn't NEARLY as good as any of its predecessors, but the opening sequence sure had a catchy tune.
  2. KourtneyL.
    Nov 24, 2004
    10
    You gamers need to remember.The older Contras of the past never had unlockable missions to go through.Shattered Solider and Neo Contra are just about the only 2 I can think of that do.Alot of older contra games only have a code for extra lives.This new game gives you that and more.When you guys think of a contra game that has characters jump,then all you are doing is thinking of the year 1987.I think it's awesome that Contra is now fully 3D and best of all the characters talk.Since it's now 2004 I am glad that they added a dash move instead of bringing back the ability to jump.A dash can be just as good as a jump.Alot of you may think the game is extremely short but that's only because you guys are getting low ratings B or C.Shattered Solider works the same way.If you get an S rating on the first 4 missions you will continue on.Same way with SS.Why is that so difficult for you contra fans to understand? I hope this review helps. Expand
Metascore

Mixed or average reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 9 out of 37
  2. Negative: 7 out of 37
  1. A game that really has the makings of a good game but doesn't stick around long enough to successfully show it off.
  2. 70
    It's obvious that Nakazato wanted to create a Contra that was inclusionary to newbies, instead of exclusionary. In that he's succeeded. The only problem is that Neo Contra's average difficulty level will have the opposite effect, and turn off the old-timers. It's too bad, as a simple difficulty selection could have helped correct this.
  3. With multiple endings, several unlockables, and a nice difficulty curve it's an enjoyable play. What frustrates me about Neo Contra is that it could have been another "Gunstar Heroes" had it taken the quality of its humor more seriously.