• Publisher: Capcom
  • Release Date: Sep 19, 2006

Universal acclaim - based on 69 Critics

Critic score distribution:
  1. Positive: 66 out of 69
  2. Negative: 0 out of 69
Buy On
  1. 100
    Okami shames them simply by being the genuine article: A stunningly gorgeous and unique masterpiece that effortlessly blends art and storytelling with puzzles and amusement. Miss this landmark effort at your peril. [Oct. 2006, p.78]
  2. 100
    It's one of the best-looking, most creative 3D action adventures in recent memory, and every PS2 owner out there owes it to themselves to snap up a copy to enjoy immediately. Truly magical stuff.
  3. Play Magazine
    The fighting is so nuanced and altogether joyous it never gets old for a second, and the bosses are simply stunning. Like I said, Zelda only better. [Oct. 2006, p.50]
  4. 100
    The game manages to achieve near perfection on every level, from technical to story to gameplay, and presents the player with an enticing world that is impossible to ignore. Even after completing the adventure, you'll be drawn back if only to take in the world.
  5. The game's music is enchanting, combat is simple but a blast, and it all comes with a full cast of endearingly kooky characters.
  6. 100
    It's an epic quest of rejuvenation, elemental and ornate, in the context of an extended action/RPG/platformer. It’s built from artwork that upstages anything you've seen on a next-gen console. Not since Shadow of the Colossus has a game world been presented so lovingly and evocatively.
  7. Simply one of the best games of the generation and I’d even wager to put it up with some of the best of all time.
  8. Okami has elements of many genres—platforming, adventure, RPG and action all apply. But there's more to it than that. There's something so ... joyous about it, in Amaterasu's happy barks, in her running, her jumping, her digging of holes. I found myself ignoring the game for stretches, just doing these things. I don't know if it's the way the controls handle, or the graphics, or what, but it's there. Okami is the video game version of Professor Dumbledore, managing somehow to be both gleeful and august.
  9. Okami’s single player campaign is one of the most ambitious we’ve ever seen, and with its score of collectible items, trees to save and animals to feed as well as characters you like and a story you’ll want to revisit, this is a game you could easily wind up playing twice or thrice.
  10. Official Playstation 2 Magazine UK
    A true epic. It's a dog-eat-dog world in the games industry, and Okami buries the opposition like a load of old bones. [Jan 2007, p.82]
  11. 100
    Right from the start it conjures an atmosphere of being something special, but to keep that level of quality up consistently over 60 hours ensures that this will be a game that will be talked about for years to come...A work of art, you might say.
  12. The game is epic in scale and length, but its fascinating plot, characters and dialogue (impeccably translated from Japanese) ensures players will devour every second.
  13. AceGamez
    All in all, after playing this game I'm speechless. You've got to hand it to the good old PS2; just as the PS3 is coming out, the PS2 is producing some of the finest games ever seen.
  14. Pure Magazine UK
    A beautiful experience and a real must-have title. Possibly the last great game on PS2. [Mar 2007, p.66]
  15. Despite its easiness, Okami is absolute fun to play, and its length and depth, as well as its superb gameplay and high replayability value, will ensure many an afternoon of total engrossment, trying to help Ammy and Issun fight the evil of all evils. It is indeed the best non-adventure, and one of the best overall games I’ve played in 2006.
  16. Weekly Famitsu
    10 / 10 / 10 / 9 - 39 platinum
  17. The replay value for this game is immense as the storyline, sidequesting, and searches for those really rare items just never gets old.
  18. A singluar game that proves videogames can be artistic. It must be played.
  19. I can’t say enough about the graphics. This is true art - yet it doesn’t look stodgy. It’s almost what you would expect an ancient cartoon to look like. Even though each frame looks like a watercolor painting, the colors are vibrant and not washed out.
  20. Upon completing Okami, you may feel like you have just taken in a classic Miyazaki film. The visual/aural presentation and sprawling narrative combine to present the game as an extended vision of an anime epic – equal parts The Legend of the Dog Warriors: The Hakkenden and Princess Mononoke, with a dash of Ranma ½ for kicks.
  21. Although it is not quite up to par with Zelda, it certainly is in a category of its own. It has a true sense of art and unique style, will captivate many players, and will make a sequel a must.
  22. 96
    Okami is nothing short of an artistically inspired gaming masterpiece.
  23. It’s a sad state of affairs when games as majestic and perfectly constructed as Okami are ignored and world-class development studios such as Clover find themselves closed down after poor sales of their critically acclaimed titles simply because their games don’t feature enough guns or licensed music.
  24. Games Master UK
    Simply stunning... It's touching and near impossible to resist. Your heart will melt, your eyes will do little wheelies and your brain will send you yummy jolts of happiness as thanks. [JPN Import; July 2006, p.78] A compelling, beautiful game that's one of the most enjoyble adventures in years. [Feb 2007, p.70]
  25. Play UK
    The perfect marriage of style and substance, a lively, inventive and satisfying game wrapped up in the most impressive and striking visual style of any game on the PS2. There's nothing else quite like this out there. [Issue 150, p.80]
  26. PSM Magazine
    Bold, ambitious, quirky, and ultimately in genious. [Oct 2006, p.74]
  27. Game Informer
    The core mission of any game is to create a world that the players want to get lost in, and Okami delivers on this in every way--with the gameplay, with the graphics, and with the story. [Oct. 2006, p.96]
  28. Okami effortlessly perfectly captures each and every facet that it sets out to accomplish, while giving the player a fantastic fairy tale experience - there simply isn’t any other way to describe it than amazing.
  29. Hands-down one of the best games every released. Not just on the PS2, but ANY system. Yes, it's that good.
  30. Okami is a game that demands to be experienced. Amaterasu would wish it so.
  31. Quite brilliant, with substance enough to live up to its stunning visuals. High concept gaming, you say? Nah, mate. Just good gaming. [Feb 2007, p.68]
  32. All in all Okami is an important treat for the senses. I urge you to... indulge.
  33. While its slower adventure game style pacing and low difficulty may throw off a certain crowd, Okami’s charming world with its nice fairy tale story, great gameplay, and incredible graphics will give most an experience likely to be remembered for decades. Okami is truly a remarkable experience. [JPN Import]
  34. Every moment is heightened by breathtaking beauty. At times you’ll forget that this game was designed for a current-gen console.
  35. Simply one of the best games to come out.
  36. Okami achieves what so many games strive for but most fail to deliver upon by providing an experience that feels lovingly crafted in each of its elements without sacrificing length or originality.
  37. Chock full of character, life and just plain old fun. It's got enough stuff to keep you busy for hours upon hours, and the ride is rarely slow or drags it's feet.
  38. In the end, Okami is a truly great game, and one people have rightfully anticipated for a long time.
  39. While the graphics will definitely pull you into the game at first, but the Japanese inspired world, the unique gameplay elements, the fun story with some roots in mythology and the excellent music will keep you there.
  40. PSM2 Magazine UK
    A joy to play. Whether you're restoring nature, battling enemies or exploring the Japanese countryside, Okami is perhaps the most beautiful game on PS2. [JPN Import; July 2006, p.94]
  41. Electronic Gaming Monthly
    Okami developer Clover obviously put a lot of love into its creation and, as you travel the countryside, painting barren landscapes into bloom, that love radiates from the screen. [Sept. 2006, p.100]
  42. This game is so visually striking, so original and so well done that most other game designers should look at it and then hang their heads in shame. It is proof that the important thing in game design is not the graphical processing power of the game console but the power of the designer’s imagination.
  43. What Okami ultimately offers is a satisfying adventure with memorable characters, intuitive play mechanics, and an astonishing visual presentation. Simply, it’s a ton of fun to play.
  44. 91
    a game that any self-respecting PlayStation 2 owner should pick up simply because you've never played anything like it before.
  45. Cribbing the best of Zelda and mashing it with a killer aesthetic that’s both justified and gorgeous, yields a lengthy, legendary quest.
  46. But this one offers more than eastern art for the sake of pleasing those who prefer it. It's a compelling, unique experience that can be appreciated by just about anyone.
  47. Pelit (Finland)
    A glorious and epic adventure in mystic aquarelle Japan. Everything works beautifully except for the overly easy combat. Top recommendations, nevertheless. [Mar 2007]
  48. 90
    Okami may be the most visually stunning game I've ever played. On the surface it might seem like your basic cel-shaded title, but it doesn't take long to realize that there's so much more to the aesthetic than meets the eye.
  49. games(TM)
    There’s something oddly noble about Okami. Hayao Miyazaki’s Princess Mononoke brought the deep forest theme of Japan’s ancient mythology to life in anime movie form, and Atsushi Inaba’s Okami does the same thing in a videogame context...The bottom line: this is a game you can really care about. [July 2006, p.110]
  50. Official U.S. Playstation Magazine
    This is a game that's revolutionary in so much more than its art style. [Sept 2006, p.72]
  51. Okami's stunning good looks give it the appearance of a cross between a cartoon and a traditional Japanese ink-and-watercolor painting, and perhaps best of all, the game keeps going and going for much longer than most other games like it.
  52. You're getting a long quest packed with life-giving missions and a presentation that's unlike anything you've ever played. If you consider yourself a gamer in any way, buy this right now. You will not be disappointed.
  53. 90
    The entire production is treated with reverence and class, and this goes to show that you definitely do not always need the latest and greatest hardware for great gaming experiences. What you need is a dedicated development team, a distinct sense of style independent of processing power, and polished execution and interpretations of proven ideas.
  54. The visuals are absolutely astounding, like a fine painting brought to life, and the gameplay has touches of sheer genius, including the introduction of the "celestial brush" and an efficient, if simple, combat engine. Okami is one of the best games of the year.
  55. While it may not be perfect, its few flaws are, for the most part, covered up by its sheer immersion factor; I have never before been this drawn into a game's environment; I am literally happy just spending an hour wandering through the world of Okami, checking out the sights and doing various menial tasks - I'm ashamed to admit how much time I have spent running around in circles while barking repeatedly.
  56. This game has it all; it’s got a wonderful story, wonderfully memorable characters, fast-paced and fluid combat with a wide variety of demonic foes, hours of dungeon exploration, puzzle solving, various item collecting, a few lengthy sidequests, a slew of people and animals to help, and even a mildly annoying sidekick to point you in the right direction.
  57. Edge Magazine
    Okami doesn’t just successfully follow Zelda’s structural template and tone – a rare feat – it makes it its own, toeing that line with grace, ingenuity and a strongly individual style. That’s not only rare, it’s unique. [Dec 2006, p.78]
  58. The world is so lush, visually stunning and complete within itself that you just want to lose yourself in it.
  59. 90
    It’s not the hardest game in the world, and it doesn’t quite match Zelda in depth when it comes to puzzles and combat, but it’s a beautiful game, it’s lengthy, it’s packed full with fresh ideas and, most of all, it’s an unforgettable experience that should be experienced by as many people as possible.
  60. It's a game that embraces the rich history of Japanese mythology with such ease and accomplishment, wrapping it up in one of the most entertaining and substantial videogames since Nolan Bushnell first put a virtual bat and ball onscreen.
  61. Its inventive, thrilling and above all, quite possibly one of the most immersive game out there.
  62. This game is just absolutely beautiful, and I can’t wait to see what types of things this will inspire over the next generation.
  63. Finally the PS2 gets a worthy Zelda-esque game, with jaw dropping cel-shaded goodness -- even if it's a bit on the easy side.
  64. 80
    Okami is gorgeous but it is also an epic game that sucks you in so completely that hours pass unnoticed as you roam the massive landscape. [JPN Import]
  65. Okami is a thing of beauty, and although it treads one or two too many familiar paths, it never fails to follow its own as well.
  66. The game's main hook -- using a brush to interact with the world -- lends itself nicely to the game's traditional Japanese visual style, which fuses calligraphy and beautiful watercolor-esque art.
  67. Captured by the intensity of the story and the atmosphere of the game, you nearly notice the quality lack in graphics.
  68. For all the style and attention to detail that's been put into this game, it's a pity the bulk of your time is spent fannying around completing boring and what feel like irrelevant side-quests.
  69. netjak
    I have to say, in terms of presentation, Okami by far is the bet game I’ve ever seen...However, games are meant to be played. And honestly, between the humor that falls flat at times, the worst plot twist I’ve seen in a game since college, and the sheer lack of challenge in the game, Okami falls well short of greatness.

Awards & Rankings

#3 Most Discussed PS2 Game of 2006
#7 Most Shared PS2 Game of 2006
User Score

Universal acclaim- based on 395 Ratings

User score distribution:
  1. Negative: 19 out of 395
  1. Apr 27, 2011
    10/10 = Masterpiece = Every second of your life that you pour into this stunning masterpiece of a video game is not one second of it wasted.
  2. Sarurun
    Jan 24, 2009
    We've all heard about Okami's stunning graphics, unique gameplay, and epic story art, but I believe the finer features of the game We've all heard about Okami's stunning graphics, unique gameplay, and epic story art, but I believe the finer features of the game are incredibly under-appreciated. Okami's Nippon has been fine-tuned to feel like a real world--one where things happen outside the main character's life, one where people are real people with personalities and lives, one that you want to explore from nose to tail. Okami has a focus on the environment which, combined with the unique and somewhat abstract graphics, shows the beauty of nature in a new light. Unlike the Zelda games Okami is so commonly compared to (and with good reason), as well as other saving-the-world stories, Okami seems to be more about saving the land itself, not just the people of the land, which brings an original and gratifying element into play. The gibberish voices of the characters may be annoying at times but adds to the sense that you're in another world in another time, where people don't actually speak English. Aided by brilliant animation and beautifully composed music, Okami is a masterpiece not to be missed. If there is any one game that could be considered 'art', this is it. Take off your goggles and dive in. You won't want to come out. Full Review »
  3. Jun 20, 2012
    Few videogames stand the test of time, and Okami is certainly one of them. Perhaps it's the unparalleled graphics, the unique characters andFew videogames stand the test of time, and Okami is certainly one of them. Perhaps it's the unparalleled graphics, the unique characters and story, or maybe it's the setting and atmosphere.When people are talking about "Art in videogames" I think of Okami. Even 6 years after it's release, not a single game came close to it's vision and magnitude in graphical design, from my perspective. There are games that have better graphics, for granted, but there are few that can challenge Okami's beautiful art direction and visuals. But the fact is that Okami is charming not only in it's graphics but also with it's humor and characters, and especially The little jokes/nuances are very endearing. The game also boasts some of the finest bosses I'v seen in videogames, as well as the ways of beating them. A 40 hour campaign and a vast array of unique locations make okami feel big and full of adventure. The story is a classic "good VS evil" affair but not so much that it descends to kitsch, thanks to the brilliant writing and fantastic characters. For me the overall experience was practically perfect. It's one of "those" games that you come back to every year and play again, just to remind yourself why you love videogames and also to remember the experience itself, one that will always stay with you. Full Review »