- Publisher: Capcom
- Release Date: Aug 28, 2002
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91The camera has been improved a good deal, although there are still a few times when youll be racking your brain and craning your neck to see where your character needs to go.
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Visually near-perfect (the opening gave us goose bumps). [27 Sept 2002, p.89]
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Early on, Onimusha 2 showed promise and appeared to be the innovative follow-up that it so desperately needed to be. However, as the game went on, and the entertaining gameplay aspects disappeared, my enthusiasm for the game withered. [Sept 2002, p.77]
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Quite simply, Onimusha 2 is one of the years best offerings on the PS2.
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91Sure, you won't be spending "Final Fantasy X"-calibur time with it, but it's a good way to kill a dozen or so hours. [Sept 2002, p.30]
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100Like a new years line of automobiles, Onimusha 2 has a sleeker look, more bells and whistles, and improved standard features over its predecessor model, "Warlords."
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90Brutal, bloody and brilliant with a massive body count. Few can match its looks. [GamesMaster]
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95One of the best games of the year. Even before finishing Onimusha 2, I looked forward to playing through it again.
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89Longer, deeper, and more personal than the original, fans of "Warlords," "Resident Evil," and the like have their next great adventure right in front of them.
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87An enjoyable, but yet again, hack n slash fighting type game, but was balanced enough with the way you had to fight a boss that I didnt mind the hack n slash as much.
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Its certainly a great game, but doesnt break ground in the same way that Onimusha did.
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Thanks to an interesting trading system and the promise of literally hours and hours of extra gameplay-unlocked goodies, an improved system for absorbing and applying souls and perfectly executed graphical and aural treats as so few developers in this industry can really deliver, the game is simply too good to miss.