• Publisher: Sega
  • Release Date: Apr 25, 2006
  • Also On: PC, PSP
OutRun 2006: Coast 2 Coast Image
  • Summary: OutRun 2006: Coast to Coast features a choice of 15 fully licensed Ferrari models, featuring the all-new F430 and F430 Spider, as well as the dazzling Superamerica and the stunning 550 Barchetta. Power your way across 15 new American themed environments from the "OutRun2 SP" arcade experience. Race from coast to glorious coast with a fresh new mission structure, a license mode and online play, with up to 6 players for a thrilling head-to-head journey. [Sega] Expand
Score distribution:
  1. Positive: 35 out of 42
  2. Negative: 0 out of 42
  1. 91
    Although a little repetitive, Outrun 2006 has a lot to offer to those content with bettering themselves and sucking up the beauty. [Apr 2006, p.74]
  2. By simply making sure that absolutely everything in the game is designed to remove the usual restrictions on fun, Sumo's created something that practically transcends rivals like PGR3 and Burnout before you even done anything.
  3. There isn't enough of a difference between this game and Outrun2 to make it worth respending $30 on.

See all 42 Critic Reviews

Score distribution:
  1. Positive: 3 out of 4
  2. Negative: 0 out of 4
  1. Quite simply the finest arcade driving experience on a home console whether it's on Xbox or PS2. Sumo Digital have done an amazing job of squeezing this much fun and frolics into platforms that were (roughly) 5 to 7 years old by the time this was released. It's not just a pick-up-and-play-arcade-racer, this is a game that implores you to love it and spend time with it collecting "OutRun Miles" to spend in the Showroom on music, cars or reversing the stages. It may be "old" now but do your gaming soul a favour and buy both the PS2 and PSP versions, any missions you can't quite complete at home just copy across and do it on the go. The number of times a Man In A Suit has sat next to me on the commute home and obviously seethed with jealousy at not being able to swing the back-end of a Ferrari left and right through an S-bend. Talking about the mechanics of OutRun 2006 may be like striping a beautiful women down to her bones, it's not really necessary to see what it's made of but comment must be made on drifting. It's essential that any game which includes missions such as "Avoid the Meteors" or "Drive Through Blue" or "Cut The Lines" gets this right. It not only gets this right by providing you with the tools to do it but also by making it pure joy. The music isn't something that can just be defined as "Good" or "Bad", there's the original OutRun themes, remixed themes and new tracks from OutRun 2. Most music needs unlocking but just refer to the "OutRun Miles" comment. It's a love letter to video games and it's simply amazing and it's tragic to think we'll probably never see the likes of it again. Here's a simple test, if you select "Night Flight" as your track of choice and whilst drifting around a sun-soaked stretch of road and you don't feel your spirit soar then walk on by, this isn't the game for you. For the rest of us this is simply amazing. Expand
    • 0 of 0 users said yes
  2. LandonA.
    10
    Another unpayable arcade racer from sega.
    • 0 of 0 users said yes
  3. JimmyP.
    6
    Repetitive, annonying sounds and completely unrealistic. The only reason it gets a 6 is because I, as a Ferrari F1 fan, like the cars incorporated. On the other hand, how can a Ferrari Enzo, a car that weighs over 2 tons when passing 186mph be a drift king? Expand
    • 0 of 0 users said yes

See all 4 User Reviews