Metascore
84

Generally favorable reviews - based on 46 Critics

Critic score distribution:
  1. Positive: 44 out of 46
  2. Negative: 0 out of 46
  1. Undoubtedly a highly enjoyable action romp with a clutch of deal clincher ideas that are well-realised and far from being mere gimmicks to brag about on the box.
  2. The length may be an issue to some, but while it lasts The Mindgate Conspiracy is immensely enjoyable, and in retrospect ideally pitched.
  3. Once you start you won’t be able to put down the controller until you’ve beaten it.
  4. At a time when many games endorse themselves based on the power of a single gimmick, Midway has crammed all manner of ragdoll physics, realworld physics, particle and lighting effects into Psi-Ops, laid an innovation of its own over the top, and left the final product to speak for itself. In a perfect world, all games would be developed with this much attention to detail.
  5. Unlike any title you've seen before, and will likely leave you breathless and craving more when the credits roll. [July 2004, p.110]
  6. Through innovative use of the nigh-ubiquitous Havok physics engine, a decent (if rather clichéd) storyline, and some impressively well fleshed-out game design, Midway has managed to create a game that offers something different, but more importantly, a whole hell of a lot of fun.
  7. I wasn’t expecting much more than a novelty act, to be honest. The well-implemented psychic elements in the game really make Psi-Ops stand out and provide a fun experience throughout.
  8. 90
    Not for the timid, Psi-Ops features some flat-out nasty moments. Sneak up on enemies to drain their minds of psi energy and pop open their heads. Set some poor bastard on fire and he'll run around screaming.
  9. The attention-grabbing graphic effects and tight control scheme that allows Psi-Ops players to wreck super-powered havoc on the enemy tips the balance in making it a good purchase for action game fans, despite its lone boss battle bug and minor design problems.
  10. A remarkably innovative title in design and concept.
  11. When the end of the 2004 year of gaming comes, Psi-Ops: The Mindgate Conspiracy may end up being the sleeper hit of the year.
  12. 85
    It's a little profane, a little gory, a little short, and may have a few problems, but Psi-Ops is nevertheless sadistic fun from start to finish.
  13. 85
    While Psi-Ops doesn't break a lot of new ground in the action or stealth fronts, the addition of psychic powers adds a boatload of entertainment value. Thanks to some of the best ragdoll physics ever seen on the PS2, you'll be happily tossing burning enemies into walls or off bridges for hours.
  14. Due to the fact that there are so many ways to eliminate the enemies on screen, there is a certain reply value to this other than unlocking the various movies, but the levels are quite linear in design and maybe once the novelty of the psi abilities has worn off this title may well start collecting dust a few weeks down the line.
  15. For the most part, the game is your average military-themed third-person action adventure, complete with locked doors, navigation puzzles, and pattern-based boss battles against a variety of colorful foes. But Psi-Ops sets itself apart incredibly well with its series of well-implemented psychic abilities.
  16. With tons of unlockable content, a unique cooperative play mode, a behind the scenes look at the making of the game, an excluisve music video from the band COLD, and an overall gameplay experience that will keep you coming back for more... what's not to love?
  17. A great looking and sounding game that has a few flaws in execution but is a pretty fun way to waste a few hours.
  18. Despite all of my moral problems with the game, I can't deny that it's an incredible experience, one that has to be played to be believed. It's worth buying just to get a glimpse at a perfectly designed control scheme.
  19. 80
    If you can look past the story, the game is a lot of fun, and it's definitely worth experiencing. Once you start to get good with telekinesis, you'll wonder why more games haven't exploited the power.
  20. Transcends gimmickry and enhances a standard third-person shooter with some nifty psychic powers and moments of sheer brilliance. Still, some uneven design decisions, tepid levels, and other shortcuts keep it from being a classic.
  21. No superhero game I've ever played made me feel more like, well, a superhero. [July 2004, p.89]
  22. Psi-Ops can be a gruesome toy at times (and one that earned its M-rating), but it is delightful, and much more open-ended than its linear plot might suggest. With your many powers, and an environment full of objects that can be manipulated with Scryer's mind, there is so much to do in Psi-Ops that it's hard to put down.
  23. 80
    Even with a scant few missteps, Psi-Ops is quite a ride. From the slick controls, to the surprisingly intelligent enemies, you’ll be compelled to play through to the end.
  24. Our favourite move isn't actually documented in the game's manual but if you do a little net search you'll find a way to force your foes to turn their rifles on themselves.
  25. You'll need a high level of tolerance for boneheaded design choices, but there's plenty of fun to be had. Psi-Ops has all the right ideas, but it trips itself up in the execution.
  26. You’ll never get enough of picking up a soldier, watching him flail around, followed by throwing him into a wall. The rag doll physics help add to the diabolical pleasure as limbs fly all over the place when tossed from one part of the room to the other.
  27. The physics engine makes everything look better as it is very lifelike.
  28. A solid action game made better by some awesome, well-implemented powers and a sweet physics engine. While the glitches and design problems hold it back significantly, this is still a daydream well worth taking.
  29. While bits of the game are predictable, such as fighting a boss whose only weakness is fire immediately after you obtain pyrokinesis, any flaws are insignificant thanks to the amazingly addictive and fun gameplay.
  30. The Havok physics engine lets players defeat enemies in ways only limited by their imagination. [Aug 2004, p.22]
  31. The control system deserves special mention, as it could so easily have been crude or overwhelming. Instead, it's sophisticated and sensitive, catering solidly enough for corridor-cleaning run'n'guns while allowing ambitious flights of TK fancy. [Aug 2004, p.100]
  32. This really is one of those great games where you’re constantly thinking ‘I wonder if I could do that…’ only to discover that in most instances (and usually with a huge grin filling the majority of your face), you probably can. [Sept 2004, p.104]
  33. It isn't the longest game in the world and neither is it the toughest, but the psi-actions provide good entertainment for longer than they really should with the stealth action on offer standing up well, to boot.
  34. 90
    The game is fast paced and keeps you on the edge of your seat. Unlike many games, you don't have to sneak through 80 percent of the game if you don't want to.
  35. Falls short in one vital criteria. It’s a single player game. The prospect of a death match style arena with online support and 20 players tossing each other around with their powers of telekinesis would surely be great fun.
  36. Midway has delivered psychic splendour with great effect. Like a master hypnotist, Psi-Ops commands your attention and won't let go. [PSM2]
  37. The combination of decent plot, reality-defying powers and Havok-governed physics make one incredibly compelling experience.
  38. A thoroughly enjoyable experience that excels in converting its gimmick into quality gaming.
  39. It’s definitely not for children and it’s not intended for those with a low threshold for frustration, but come on. Who doesn’t love making people’s heads explode?
  40. Effortlessly balances sneaky stealth and incendiary action.
  41. The only major complaint to be made about Psi Ops is its use of a checkpoint save system. While not always the case, this system has a way of making a bad situation worse by leaving a player with nothing save for a death wish just because they happened upon the checkpoint ill prepared.
  42. The premise of the game may not be original, but the execution of the game is, and the developers have crafted one of the most unique games of 2004 using some of the industries best technology.
  43. The game's storyline gives a great backing for your objectives and the gameplay on the whole is pretty addictive.
  44. Nothing beats wondering weather something will work - can I possess that sniper in the watchtower, make him shoot the other sentries, then dive to his own death - and discovering that it does. [Aug 2004, p.102]
  45. Deploying psychic powers to solve puzzles further taxes your melon and sets the game apart from feeble-minded run 'n' gunners, earning Psi Ops the coveted Best Carrie-Meets-Rambo Game of the Year Award.
User Score
8.7

Generally favorable reviews- based on 19 Ratings

User score distribution:
  1. Positive: 10 out of 10
  2. Mixed: 0 out of 10
  3. Negative: 0 out of 10
  1. May 28, 2012
    8
    Was a good game.