- Publisher: Majesco Games
- Release Date: Jun 21, 2005
- Also On: PC
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A solid, traditional platformer made extraordinary through immersive narrative, a whimsical setting, and sheer creativity.
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93Epitomizes everything that I love about gaming. Creativity, ingenuity, artistry, variety, innovation, passion and emotion -- Psychonauts was designed with all of these attributes, and with them it is one of the most satisfying gaming experiences from start to finish you’ll ever have.
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92A brainy winner, at once mindlessly entertaining and intelligently designed.
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Psychonauts is one of those games that truly stands out from the crowd. With its eclectic mix of styles and outstanding design, it’s likely to be remembered in the same kind of way we look back at games like Beyond Good and Evil.
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91If you wake up in your chair at home, having mysteriously forgotten the last half hour of your memory, but with a fresh copy of Psychonauts in hand, don’t question it. Just play and have fun.
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A small issue I had with the game is the replayability; while you can go back and clear out all areas, there is no real payoff for doing so. Even with these minor issues, Psychonauts definitely comes strongly recommended.
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90Weird, funny, immensely playable, and has that nigh-unclassifiable thing we can only call charm.
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90The crazy visuals are almost worth the price of admission alone, but the decent gameplay and a great sense of humor also help.
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90Psychonauts isn’t for genre enthusiasts; Psychonauts is for anyone who’s ever looked at a game.
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Hugely inventive, charming and funny. Psychonauts is a surprise hit and this year's star platformer. [Nov 2005, p.128]
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90Psychonauts isn't merely a game to watch, or a game you don't want to miss. It's THE action/adventure to get.
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90The freshest game we've played since "Katamari Damacy." [Aug 2005, p.72]
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This port's still brilliant, still mind-bending and (certainly) still Psychonauts. [Aug 2005, p.51]
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A trip through his cerebral mass would be an interesting journey, just to see where Schafer comes up with his characters and their quirky realms.
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90Whatever travails Psychonauts endured throughout its development history, the end result is a gem. It's a brilliant debut for Double Fine, and here's hoping it's just the start of what we can expect to see from them.
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87Holds up to the challenge of being a platformer on the PS2 by delivering an experience that ranks right up there with the best the system has to offer.
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In the history of PS2 platformers, there has never been an example that positively drips character like Psychonauts does. In fact, you'd be hard pushed to find an example in any genre.
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87This is one of the best platformers around and easily stands up to the best that Sony puts out every year. I’d love to see a sequel.
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A wildly imaginative platform adventure. Framerate and visibility issues are a bit of a letdown, though. [Mar 2006]
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86This is an inventive game that's a bit too easy and not quite as polished as it could have been. Sure, it's no 9.9, but it's still something I highly recommend to anyone who likes to be entertained.
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Much of the world's luster, from the textures to the character models, is sadly diminished in this version. [Aug 2005, p.85]
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Creative mayhem, and is at times crazy fun to play.
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It isn’t any kind of reinvention, but a revitalisation, with a style so rich that it becomes an integral part of the game’s substance; Psychonauts breathes imagination and individuality as effortlessly as most games steal from one another. [July 2005, p.84]
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80The uniquely quirky presentation, brilliantly conceived storyline, excellent cut scenes and tremendously varied gameplay all combine for a totally refreshing and fun game experience.
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80Despite these issues, Psychonauts is a wonderfully strange platformer. The idea of perception being a reality in itself is the kind of thing I'd like to see future games explore further.
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80Most definitely one of the best platformers for quite some time, and another Tim Schafer success story, but the game is still a little lacklustre and prevents it from becoming the pick of the crop.
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The level design is really great (I love Lungfishopolis and like Adam, I refuse to say why because it's just that great). The gameplay, however, isn't as inviting.
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80The levels are fun, the gameplay is solid, and the puzzles and bosses require more than a bit of brain matter to figure out, resulting in a nice sense of accomplishment every time you reach a new milestone in Raz's adventure.
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Despite technical annoyances and later-level frustrations, Psychonauts is an absolute joy to play. [Aug 2005, p.80]
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80The team at Double Fine has managed to seamlessly combine sumptuous, mind-bending visuals and a downright funny script to create one of the most inventive games to hit the PS2.