Ratchet: Deadlocked PlayStation 2

User Score
8.9

Generally favorable reviews- based on 166 Ratings

User score distribution:
  1. Negative: 6 out of 166
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  1. Apr 11, 2011
    7
    If it weren't for the game's generic gameplay and lack of identity, Deadlocked would've been a blast. However, its 3rd person controls are impressive, the visuals are great, and as usual, Ratchet's arsenal kicks ass.
  2. Mar 19, 2016
    7
    Ratchet deadlocked was ok, but this didnt show me any impression. The gameplay felt like it was similar to full frontal assault but at least it had more levels
  3. JamesJ.
    Nov 8, 2005
    7
    I love this series and really liked the game, but I feel they're going in the wrong direction. Cutting down on the platforming, which the other games did better than any other game, is a big mistake. Also, cutting down the scale of the story makes the game feel more like an add-on than a sequel. Still a fun game that people should play, but if you're new to the series you should I love this series and really liked the game, but I feel they're going in the wrong direction. Cutting down on the platforming, which the other games did better than any other game, is a big mistake. Also, cutting down the scale of the story makes the game feel more like an add-on than a sequel. Still a fun game that people should play, but if you're new to the series you should pick up one of the first 3 games, they're really cheap now anyway. Expand
  4. JoshR.
    Dec 29, 2005
    6
    Slow start on this one but a great finish. The intro levels are far too easy and I was disappointed that there were no cheat codes available. Some of us like to have the morph gun from the start. Just cause I cheat dosn't mean I'm not a real gamer. I like the idea of the gun mods. I was disappointed that its all challenges and not enough "levels" like the previous games in the Slow start on this one but a great finish. The intro levels are far too easy and I was disappointed that there were no cheat codes available. Some of us like to have the morph gun from the start. Just cause I cheat dosn't mean I'm not a real gamer. I like the idea of the gun mods. I was disappointed that its all challenges and not enough "levels" like the previous games in the series. But most of that could be over looked by playing the final 2 hours of the game. Things get really fun once you have all the weapons. Watching those swarmers run into an electrofied force field is just fun. Expand
  5. Mar 14, 2011
    9
    Ratchet Gladiator is a different kind of Ratchet and Clank game as it seems to be more action orientated, resembles a third person shooter action game than the previous Ratchet and Clank games. The game isn't as open as the previous Ratchet games and you still explore planets, complete objectives and blow the living daylights out of enemies with ridiculous and well designed weapons whichRatchet Gladiator is a different kind of Ratchet and Clank game as it seems to be more action orientated, resembles a third person shooter action game than the previous Ratchet and Clank games. The game isn't as open as the previous Ratchet games and you still explore planets, complete objectives and blow the living daylights out of enemies with ridiculous and well designed weapons which just like the last 2 games, upgrade as you use them. Weapon customisation is taken further with the inclusion of mods which I think are fun to experiment with. You can add mods like a lava mod - which leaves hot lava spewing on the floor after the weapon has made impact with an enemy or the ground - an electric mod that shocks any enemy every time you hit them with the modified weapon and more. The graphics are sharp and vivid just like the original Ratchet games and the character models are smooth and look right for a Ratchet game. The environments that you battle through in this game are nicely rendered but maybe not as huge as the previous games environments. The structure of the game is like I said earlier is different from the previous games: Ratchet has been captured by the villainous Gleeman Vox and he forces Ratchet to compete in a violent sport known as Dreadzone. You travel around the galaxy and compete in challenges and using Ratchets arsenal, you shoot your way through levels and completing tasks like deactivating a shield generator by shutting down nodes, using a landstalker to demolish your foes and basically defeating other Dreadzone competitors (boss battles). There are still platform elements in this game: Ratchet can use his slingshot to swing over wide gaps and at some points you have to navigate through obstacles. Oh yes, Ratchet can still jump as well! The weapons are really fun to use and when fired, they fire out some vibrant effects like the explosions from the grenades fired from the B6-Obliterator. As with all Ratchet and Clank games, there is no stealth element integrated into the game play, so you can pretty much approach any situation with a gun-ho attitude. The sound effects are great (I and as with all Ratchet games, the voice acting is well done. The games structure (progression) deviates from the previous games which can either mean a good thing for people who want a different Ratchet game or a bad thing who wants a Ratchet game with the same game play structure. It's also quite sad that Clank - even though he makes an appearance - is not a playable character. It would have been nice to have a few Clank sections to mix up the game play. As I said before, the levels are linear and there's no reason to explore them. A good thing for people who are fans of the action/third person shooter element in Ratchet games is that the weapon customisation has been expanded. Alpha mods are automatically added to your weapons the more you use them like increased rate of fire and the omega mods are bought from weapon vendors. Omega Mods can make your weapons more devastating. You can modify them to spew out lava when they come into contact with an enemy or add an acid mod so any enemy shot at will take continuous damage for a few seconds while the acid eats away at their flesh (or mechanical parts!). The combat in general is frantic and it is a lot of fun experimenting with the weapons and mods at your disposal. I like the controls as well and instead of locking onto your enemies to shoot them, you can manually aim your crosshairs and strafe freely instead of holding down a button. Like the previous 3 games, there isn't much strategy in beating the bosses; you just go all gun-ho on them. I like the newly integrated difficulty system. Basically, you can choose from 4 difficulty settings, unlike the previous games where you just played the game on one difficulty setting. The higher the difficulty, the more damage Ratchet takes from enemy fire. This new addition to the series means that casual gamers can get into the game without getting too frustrated and hardcore gamers can present themselves with a challenge if they want. The character design is just as imaginative as in previous Ratchet games and the main antagonist, Gleeman Vox is a mad and cruel being but I prefer the previous games antagonist, Dr Nefarious. A familiar face makes a hilarious cameo at the end of the game and is definitely worth waiting until the credits end. Ratchet: Gladiator presents gamers with a darker tone Ratchet game and some Ratchet fans may not like the fact that it's primarily third person shooter. However, I love third person shooters and Ratchet: Gladiator is a fine example of an action game. Collapse

Awards & Rankings

40
14
#14 Most Discussed PS2 Game of 2005
19
#19 Most Shared PS2 Game of 2005
Metascore
81

Generally favorable reviews - based on 51 Critics

Critic score distribution:
  1. Positive: 42 out of 51
  2. Negative: 1 out of 51
  1. PSM Magazine
    80
    It just doesn't quite live up to the standards set up by its predecessors. [Dec 2005, p.90]
  2. Game Informer
    90
    It's every bit as enjoyable as you would hope, too. Of course, if you are into deathmatching, Ratchet's online presence once again packs a wallop. [Nov 2005, p.160]
  3. Play Magazine
    85
    There's a sense that Insomniac wanted to go out with a quick, clean fourth installment without too much hassle and strain. [Nov p.78]