User Score

Mixed or average reviews- based on 7 Ratings

User score distribution:
  1. Positive: 2 out of 7
  2. Negative: 3 out of 7

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  1. Apr 8, 2014
    Red Ninja is simply a horrible mess, it fails in it's concept and isn't even capable to pull of simple tasks that have been staples of games of the genre for over 10 years up until it's release. The game looks pretty good, and the violence is satisfying, it could of been a decent game if it was technically competent.

    The controls and camera in this game do everything in their power to
    make your life horrible. The camera has a mind of it's own and every slight movement sends the camera straight up your characters dress. Even the analog controls of the camera are flawed, even if you had the patience to re-position the camera every time you moved, it's a daunting process that would make anyone break their controller.

    The other main offender is the basic mechanics of the game, that just don't work. Jumping on a ledge, pulling yourself onto roofs or wall jumping do not want to work with you at all. These are simple mechanics that if they don't work, your game is just broken.

    It's a shame because when you actually miraculously position yourself for a stealth kill, the animations and gore are quite satisfying. It's just there is no hope for a good time when the basic movements of your character are broken beyond repair.

    But lucky enough if you do still try to plod on with the game, have no fear in being caught, as even with the broken controls you can usually outsmart and out run every enemy in the game, the only difficulty in the game is trying not to attract motion sickness from the camera or throwing your controller through the TV due to frustration.

    This is a real mess, from a company I expect better from, how this made it on shelves is a travesty.

Generally unfavorable reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 0 out of 17
  2. Negative: 8 out of 17
  1. 7 / 7 / 6 / 7 - 27 [Vol 847]
  2. The later stages of intricate wirework platforming will undoubtedly cause many undue stress, and Kurenei herself can be a challenge to control given her default dash and a hard-to-wrangle camera. [March 2005, p.59]
  3. Most gamers will be put off by erratic controls and wild camera. Too bad; this could have been great. [Apr 2005, p.73]