• Publisher: Capcom
  • Release Date: Jun 18, 2003

Mixed or average reviews - based on 28 Critics

Critic score distribution:
  1. Positive: 10 out of 28
  2. Negative: 3 out of 28
  1. Instead of being a series savior, Dead Aim is more like Pete Rose finally admitting he bet on baseball. Too little. Too late.
  2. Dead Aim while not perfect manages to combine the feel and game play of the RE series and add the light-gun in and it works well.
  3. 80
    An interesting action/shooter and a worthy side story for the series. Forget about the ill-fated "Survivor"— Dead Aim is a first-person Resident Evil game that works.
  4. It’s a nice combination of horror and hysterics, a fresh take long overdue with this style of game.
  5. 80
    It'll nonetheless scare the living crap out of would-be heroes and haters alike. Diverging from tradition, this is the game that finally puts the gun survivor series on the map.
  6. What you will find is plenty of labyrinth-style gaming, bone-chilling sound effects, gore galore, finely tuned first-person shooting, amazing CG, stunning creature design and crazy detail. [June 2003, p.63]
  7. While the game isn't nearly long enough to be considered a true Resident Evil title, it's still up to five times longer than other light gun shooters, is more immersive, looks better, and gives more incentive for replay than other light gun games on the market.
  8. The controls are clunky, the graphics are below average, and the story is plain. The best things about Dead Aim are its concept and entertainment factor.
  9. 75
    Dead Aim's targets can act more disoriented than a boatload of Florida retirees. [July 2003, p.34]
  10. I found it innovative and engrossing, and I think it's a great new direction for both the genre of light gun games and the Resident Evil series. At least until they finally let you play as a zombie...
  11. 74
    A very cool combination of gameplay elements, and the most intriguing light-gun title for a home console since Elemental Gearbolt (anyone remember that one?)
  12. At its core, this is the most entertaining Resident Evil game we've ever played, and easily the best use of a light gun ever. With a bigger and more focused game attached to it, this could have been a must buy classic, but instead has all the hallmarks of a classic weekend rental.
  13. As a purchase, its replay value is a bit dubious, but for the skilled shooter, and even the casual action/adventure enthusiast, it's a terrifyingly amusing look at the world of low-budget horror flicks.
  14. The most fun I've had with a Resident Evil game in years. [July 2003, p.98]
  15. 69
    Dead Aim did something we didn't expect -- it made us want to play it until we beat it (a feat that previous Gun Survivor versions made us cringe over).
  16. It's not the best Resident Evil game, and it isn't a stellar light-gun game, but Dead Aim creates an interesting, unique hybrid of the two, and that is a commendable feat.
  17. Whilst Dead Aim is executed sort of well, it just doesn't have anything memorable, is too short to be an engrossing one-player game and doesn't have many compelling reasons to be played through time and time again, because of the adventure elements, that are somewhat boring if you just want to shoot and shoot.
  18. Good graphics, a short quest (by “RE” standards), mediocre music/sounds and a permanent sense that you’re playing an action game that’s trying to be a “House of the Dead”-type shooter (or is it a light-gun shooter that’s trying to be survival horror adventure?) diminish Dead Aim’s appeal as it moves along.
  19. This obscure video game brew not only sounds like a garbled mess, it plays like one as well. [June 2003, p.60]
  20. The game does suffer from a bit of a slowdown when there are numerous zombies on-screen.
  21. The attack patterns are pedestrian, the level designs confined and the environments repetitive. The third-person adventure side to the game fails to progress beyond ‘find-the-key/unlock-the-door’ business end of the genre.
  22. There was definitely potential here; it's just hampered by its short game length (you can beat it in one sitting) and lack of compelling characters and storylines. [July 2003, p.33]
  23. While not doing anything particularly innovative Gun Survivor 4 is frenetic, fun and supremely challenging on its 'extreme difficulty' setting. [May 2003, p.103]
  24. The pace is so fast, however, that you'll likely finish the entire game in less than three hours. [July 2003, p.76]
  25. A lot better then the first "Survivor," but a lot more still needs to be done. There needs to be more story for one. Also, the length needs to be increased along with the difficulty.
  26. Sorry, but the near total lack of horror in this survival horror game bored me plumb to sleep. [July 2003, p.116]
  27. The game does scare with quick zombies and limited lighting, but there's not much play to put this on target.
  28. 42
    Just an average Resident Evil knockoff with a gimmick. [July 2003, p.58]
User Score

Mixed or average reviews- based on 29 Ratings

User score distribution:
  1. Positive: 9 out of 14
  2. Negative: 2 out of 14
  1. Sep 1, 2014
    Love this game with all my feels one of the most unrated games in history and RE series, awesome music, great graphics, epic boss fight and great atmosphere, the only problem that i found it is to very short.. :( Full Review »
  2. Oct 11, 2013
    EN: Mixed feelings about it. It doesn't looks like a Resident Evil game, and most importantly, it doesn't plays like a Resident Evil game, but is decent experience.
    PT-BR: Me traz uma sensação mista. Ele não se parece com um Resident Evil, e não joga como um Resident Evil, mas proporciona uma experiência decente.
    Full Review »
  3. Aug 21, 2013
    weakest resident evil game i ever played although am a huge fan of resident evil series i didn't like this game at all it won't scare you or makes you have fun playing it just boring and too short Full Review »