• Publisher: Ubisoft
  • Release Date: Nov 18, 2002

Mixed or average reviews - based on 14 Critics

Critic score distribution:
  1. Positive: 8 out of 14
  2. Negative: 0 out of 14
  1. The sounds of gloves hitting faces gives off a satisfying smack, and body blows have a painful thudding sound to them.
  2. It’s a great game with visual flair and an immense depth of gameplay that recreates the “Sweet Science” perfectly.
  3. A winner with at least majority decision, if not a knockout.
  4. 83
    Capturing the spirit of the films more closely than few movie-licensed videogames before it, Rage Software's stab at the Italian Stallion is every bit a masterpiece that the movies were.
  5. To our delight, Rage has done a wonderful job of putting the movie into game form, and at the same time has made a game that is actually good.
  6. Features the premiere boxing engine on PS2. [Jan 2003, p.130]
  7. The facial damage system is spectacular. You can actually see the damage you're inflicting on your opponent. Yo Adrianne! This game rocks! [Jan 2003, p.85]
  8. The game is a fairly realistic boxing sim. It pretty much it boils down to this: if you liked the acclaimed Rocky series, you’re sure to like this title, but if you never cared for it, you’ll probably hate it.
  9. 74
    Unfortunately, for PS2 owners, a vicious beat-down is delivered by the GameCube's less blurry, less angular crowds, and it wins by a split decision.
  10. The control and gameplay aren't great, but they're good enough for fans of the license. [Holiday 2002, p.54]
  11. Few licensed videogames have captured the essence of their source material as well as Rage Software has captured the heart and soul, not to mention the over-the-top style of the boxing matches, that makes a “Rocky” movie click.
  12. We have to deduct points for the game's flaccid fighting engine, which looks awfully similar to "Ready to Rumble Boxing" and becomes repetitive after about three bouts. [15 Nov 2002, p.144]
  13. With improved animation, a more robust career, and a better choice of modes, it could have easily been a knockout instead of a contender.
  14. Completely spoiled by a few major problems, the worst of which makes it possible to get by opponents using only one button.

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