Edge MagazineIt’s a testimony to the rapid evolution of this once moribund genre that Rogue Galaxy has been left so far behind. But it’s also a testament to Level 5’s inherent instinct for charm and compulsion that this game manages – even in 2007 – to hold its head above the crowd. [Apr 2007, p.78]
AceGamezInconsistent both in its game world and its gameplay, Rogue Galaxy is a title with much potential that doesn't quite realise it fully.
Playstation Official Magazine UKThe real-time battles open the game's appeal up beyond the hard-nosed RPG fan. [Sept 2007, p.112]
The crux of the gameplay lies in combat that is extremely tedious. There are other features within which to loose yourself, from item customization, to even a Pokemon style creature rearing and combat mini-game that is deep enough to almost be a game on its own. But these facets are made to accentuate the core game, not make up for its shortcomings, which as it turns out are considerable.
Awards & Rankings
Generally favorable reviews- based on 98 Ratings
Nov 17, 2013Never have I seen such a blend of 2 things: Feeling with efficiency. I believe this game is a rare jewel. Much like the best mostNever have I seen such a blend of 2 things: Feeling with efficiency. I believe this game is a rare jewel. Much like the best most well-programmed installations of release after release of the lightest and most epic successes out there, Rogue Galaxy fits its name to absolution. Notwithstanding, this game is far beyond the nature of ANY perspective of rather any in-game or individuals senses. (The con being that you are sort of obligated to be in high-octaveness and measured crashing through side-quests, intelligent strategical choices, etc.) Why did I rate this a 10? Well since I saw the 83 score. That's about IT. For any new-comers to games, this game is a nice primer for the more successful high-octave blasts from the past which is dangerous in stature; yet beautiful at heart. This is a gold mine. (Not talking Vedan here) XD I have finished this game, and I know you will too if you are like me. Anywhere, anybody could (at least in America) get a kick out of this game sooner or later. At worst, cookie cutter bread and butter, at best, Epic nature to a transcendent and majestic extent. Please, go ahead and GO GET IT NAO!!!… Full Review »
May 27, 2015If you were to ask me what is my favorite PS2 Game of all time I would say Rogue Galaxy. Its not a perfect game it has some flaws to it butIf you were to ask me what is my favorite PS2 Game of all time I would say Rogue Galaxy. Its not a perfect game it has some flaws to it but its still a fun game.
~ Story ~
The story focuses on our main hero Jaster Rogue who wants to go to space one day and travel to see and discover other planets. He meets 2 Space Pirates Steve & Simon and from there his adventure begins. He joins Dorgengoa's crew and proceeds to take treasures from other planets.
Overall - The story is not that special in fact its kind of cliche, there are some exciting parts here and there like Jaster going Super Saiyan & other spoilers I don't want to mention. The story is moderate in my opinion not the best story ever nor the worst story ever. I also feel like the characters drive the story a little bit especially Jaster.
~ Gameplay ~
The gameplay is kind of similar to playing a Tales game if you've ever played one.
Revelation System - In this game you have what is called the Revelation Flow which is a weird but effective system for gaining abilities and stat increases. To use this system you have to get certain items from chests, monsters or through other means and place them on the Revelation Flow Board or Chart[whatever you want to call it] once you put all the necessary items there cha ching a small light bulb appears and you either gain a new Ability or a Stat Increase from there you can move on to other parts on the Board or Chart or Whatever.
Fighting - Ah there's nothing like pressing the X Button to slash enemies with your sword and feel satisfaction when doing it. Battles occur in real time its not a turn based JRPG and thank god for that. On the screen "Warning' appears and monsters pop up out of nowhere like Heartless do in Kingdom Hearts. Sometimes "Challenge' appears and you will be required to do certain things to obtain Hunter Coins which lets you access certain things in shops and etc. Characters usually have 2 weapons Primary Weapons which are usually Swords, Spears or Axes and Secondary Weapons which are usually Guns, Shuriken or in Kisala's Case its Shoes.
Action Gauge - While fighting in this game similar to Tales of Graces if you've ever played that. You have the Action Gauge which dictates how much actions you can do before it runs out, it loads back up pretty fast especially if you guarding against monster attacks.
Abilities - In this game you can use abilities such as Flash Sword which adds lightning to your attacks or Dagger Slash which adds ice to your attacks. You can also use moves like Desert Wind to damage surrounding enemies with a powerful dust tornado, there's also team combination abilities like Hells Gate which sometimes wipes out all enemies in battle. 1of the problems I have with this is that characters should have more effect abilities and another problem I have is that abilities like Desert Wind can make battles feel cheap and way too easy since it can kill all the monsters. Its easy to abuse such abilities, I don't chose to abuse it but others might and probably will but that's just a minor complaint.
Healing - At 1st when I started playing this game I noticed that you can pause and heal yourself in the battle menu and I thought this is better than Kingdom Hearts. Because in KH you have to heal while fighting which can be difficult at times. However skipping to 2015 I began playing the Tales Games where they limitate your ability to heal and how much items you can use which I thought was genius, it screwed me up in some battles but this is the better way to go. In Rogue Galaxy you can heal as much as you like and item limitation is not that high so the difficulty in this game is very low because you can heal over and over again and not die, this makes the game far too easy when it should be a far more challenging experience.
Insectron - Basically you catch Pokemon I mean bugs and play a game in Planet Zerard to earn prizes.
Fusion - Later on in the game you'll get a purple frog who can eat and fuse your weapons.
Quarries - Hunt Powerful Beasts and get rewards.
~ Sound ~
Everyone talks about Nobuo Uematsu and Yoko Shimomura but what about Tomohito Nishiura. This guy composes amazing music, Dark Cloud 1 had a better Soundtrack of course but Rogue Galaxy still has a pretty good soundtrack.
Graphics - Very very good for a PS2 Game I'm no expert on graphics though. But I do love the HD Cutscenes that play in some moments in the game like the part when the giant worms were about to eat Jaster alongside the epic music that played with it. Level-5 does not disappoint in this department.
Overall - I'm filled with nostalgia but I tried not to be too bias with this game. The bad things are the game is too easy, gameplay can get repetitive and I wish there was more Planets. The good things are there's lot's of characters to use, the story is not that bad & there's alot of exploration & side content to do. Despite my complaints I still love this game and I hope you will too.… Full Review »
Oct 11, 2011Fun adventure rpg. The story and combat system I well designed. The combat isn't turned based, its a lot more active and you have to directlyFun adventure rpg. The story and combat system I well designed. The combat isn't turned based, its a lot more active and you have to directly attack enemies which makes this game a lot more active than traditional rpgs. The cell shaded graphics are nice touch which makes it look and a lot different from other games. Its definitely worth checking out.… Full Review »