Rogue Ops PlayStation 2

  • Publisher: Kemco
  • Release Date: Oct 29, 2003

Mixed or average reviews - based on 26 Critics

Critic score distribution:
  1. Positive: 6 out of 26
  2. Negative: 5 out of 26
Buy On
  1. Another minor issue is that while Nikki is death while on the stealthy offensive, she's not much good if the combat suddenly gets up-close... the moral of the story, we suppose, being don't let the enemy get close to begin with.
  2. Weekly Famitsu
    7 / 7 / 7 / 7 - 28 [Vol 794; 5 Mar 2004]
  3. And while Rogue Ops is still often a blast to play, the game’s lack of polish and numerous minor frustrations noticeably hamper the solid, if somewhat derivative, gaming experience that lies underneath.
  4. If you can get around the weaker aspects of the game, Rogue Ops should be a reasonably entertaining experience for stealth fans looking for their next fix.
  5. The creators should look more at UbiSoft's Splinter Cell if they plan on trying again.
  6. The big turn-off contained within Rogue Ops, however, is the control element, and more specifically the focus of Nikki during play. L1 moves into look mode, where your targeting reticule glows green if an item can be used.
  7. GMR Magazine
    The real problem is that you'll feel like you've seen variations of all eight missions somewhere else, and without all the hand-holding to solve the puzzles. [Dec 2003, p.96]
  8. 60
    Although technically sufficient, the deliberate pacing and occasional trial-and-error nature may turn some players off.
  9. PSM Magazine
    Rogue Ops is permeated by a distinct lack of polish. The controls are a bit unintuitive, voice acting see-saws from decent to cringe-inducing bad, clipping issues abound..., and textures are blurry. [Dec 2003, p.72]
  10. Cheat Code Central
    Graphically, this is the worst looking version among the next-gen consoles, thought it's not really bad at all compared to other PS2 games.
  11. Electronic Gaming Monthly
    Besides the poor enemy A.I., the paint-by-numbers gameplay (requiring surgically precise cursor movement for actions like jumping or climbing) makes the action feel canned. [Dec 2003, p.195]
  12. 58
    The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.
  13. There are several ideas at work which are cool in concept, such as the hand-to-hand combat moves, but the overall effect is not very entertaining.
  14. The designers do fall victim to simply giving you a gadget just to make it past an obstacle seemingly forgetting about the gadget later on. However the imagination here is pretty good making using these toys kind of fun.
  15. Official U.S. Playstation Magazine
    A really basic game for the genre. It's not completely unplayable, but it has more than its fair share of problems. [Dec 2003, p.172]
User Score

Universal acclaim- based on 5 Ratings

User score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. DavideP.
    Feb 21, 2004
    It's a Frankenstain game. Bad graphics. Bad controls. Zero originality.
  2. NicolaC.
    Feb 19, 2004
    This game was really good and I hope they make a sequel because it like ends too soon.