PSM MagazineRotTK XI manages to breathe fresh life into a stagnant franchise and proves an infectious journey that markedly improves on its predecessors in both style and substance. [Apr 2007, p.84]
Even after going through the tutorial and starting the first scenario....I just found myself yawning at the screen. The game simply isn't aimed at me, which doesn't make it a bad game...just one aimed at a very small slice of the gaming populace, even smaller than strategy fans in general.
Awards & Rankings
#97 Most Discussed PS2 Game of 2007
Generally favorable reviews- based on 8 Ratings
User score distribution:
Positive: 1 out of 1
Mixed: 0 out of 1
Negative: 0 out of 1
Feb 10, 2014If you're a long-time fan of the series there's not much to say. This version steps back from the RPG elements in 7, 8, and 10 and returns toIf you're a long-time fan of the series there's not much to say. This version steps back from the RPG elements in 7, 8, and 10 and returns to a more old school approach. Single-screen for logistics and combat. Best graphics of any (including XII's, IMHO) RoTK game.
The dueling and debate systems aren't as good (RE: involved) as X, but the unit combat is vastly improved. This iteration is easily my favorite of them all. The PS2 version is spectacular, despite not having a mouse, but the load-times might deter some. PC is preferable.… Full Review »