- Publisher: LucasArts
- Release Date: Jun 17, 2003
- Critic Score
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RTX shocked me with its design, music, and especially story integration which borders on greatness. [Aug 2003, p.77]
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RTX combines some unique gameplay elements to enhance a traditional third-personal action game, and while it might not be the best game out there, it does offer a certain charm.
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72There are a lot of things to do in this game, but at times it seems really scattered, meaning that LucasArts came up with a great idea, but it feels like they didnt fully realize their vision, and the gameplay reflects that.
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If anything lets the game down its this combat system, which really doesnt need to be there.
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The cheesy sci-fi atmosphere won't do much to convince you to play this game, and neither will the derivative gameplay and level design. [July 2003, p.106]
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60Rather like "Angel Of Darkness," if you're prepared to stick with it and cast off your frustrations and the game's limitations, you'll slowly begin to enjoy what is actually a rather solid enjoyable, well paced adventure game.
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With well designed levels, and a multi-purpose eye-piece for the games main character, there could have been a lot of fun to be had in this game, but unfortunately RTX is riddled with countless tedious fetch quests and a sketchy enemy lock-on system that seriously drags down the enjoyment of the game.
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With repetitive gameplay, basic graphics and poor controls, especially in gunfights, RTX is one of those products that sounds good on paper, but weak in execution.
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56Fails to deliver where it counts. The gameplay is unfocused and bland, and from a purely superficial level, it has its share of technical problems too.
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50An over-reliance on gadgetry and a cumbersome interface make playing the game more of a chore than anything else. [Sept 2003, p.38]
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It's void of any scenic ambience which gives the game a sterile appearance that is also, unfortunately, reflected in the gameplay.
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50Ultimately, the only ones likely to enjoy RTX Red Rock are the hardcore sci-fi buffs who can look past the flawed game engine and through to the core story. There is a lot of potential in RTX, sadly most of it is unrealized.
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49An experience that is absolutely marred by several problems working in conjunction with each other. It's just not a very fun game to play.
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45Infinite lives can't make up for gameplay that rivals NES games for cheap deaths, many of which are caused by shoddy controls. RTX Red Rock is an experience in pain.
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40A "Metroid Prime" wannabe that fails on almost every level. [Sept 2003, p.76]
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40Sloppy controls, meandering pace, Ginsu-choppy frame rates, generic environments, and beat collision detection.
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40The game just never firmly establishes a sense of direction. All told, you're basically thrown into a scenario and told to care, with no supporting material to help an intelligent human being establish anything remotely resembling suspension of disbelief.
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The puzzles are so ploddingly bleak that you might find yourself craving more awful action just to keep you awake. The biggest problem? The utterly lackwit level design. [Aug 2003, p.103]
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It is the combat that is the most disappointing aspect, despite the game offering such elements as piloting buggies, donning a space suit before exiting space stations, and using jetpacks.
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A thoroughly substandard game, the kind generally engineered for resale at your local video game store and only worth a few hours of play on a rainy day while awaiting the arrival of something better.
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33The problem is that the interface used to control the eye is so unintuitive, your invisible assailant will most likely kill you before you can see him get off a shot. [Aug 2003, p.36]
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The debilitating, clunky controls had me spewing so many expletives in the heat of combat that passersby probably thought I had Tourette's syndrome. [Sept 2003, p.132]
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30From generic character designs to an underwhelming audio presentation (in a LucasArts game??!!), and from its close-to-unwatchable frame-rate choppiness to the endlessly boring fetch quests across Mars, RTX Red Rock is a laundry list of what NOT to put out on the crowded 3rd person action/adventure PS2 market these days.
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User Score
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User score distribution:
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Positive: 1 out of 2
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Mixed: 0 out of 2
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Negative: 1 out of 2
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[Anonymous]0English: This is the most boring and frustrating game i EVER played! Spanish: Este juego es una mierda,no lo compren por NADA en el mundo.