- Publisher: LucasArts
- Release Date: Jun 17, 2003
- Critic Score
- Most active
- Publication
- Most clicked
-
49An experience that is absolutely marred by several problems working in conjunction with each other. It's just not a very fun game to play.
-
45Infinite lives can't make up for gameplay that rivals NES games for cheap deaths, many of which are caused by shoddy controls. RTX Red Rock is an experience in pain.
-
30From generic character designs to an underwhelming audio presentation (in a LucasArts game??!!), and from its close-to-unwatchable frame-rate choppiness to the endlessly boring fetch quests across Mars, RTX Red Rock is a laundry list of what NOT to put out on the crowded 3rd person action/adventure PS2 market these days.
-
40Sloppy controls, meandering pace, Ginsu-choppy frame rates, generic environments, and beat collision detection.
-
40The game just never firmly establishes a sense of direction. All told, you're basically thrown into a scenario and told to care, with no supporting material to help an intelligent human being establish anything remotely resembling suspension of disbelief.
-
It is the combat that is the most disappointing aspect, despite the game offering such elements as piloting buggies, donning a space suit before exiting space stations, and using jetpacks.
-
A thoroughly substandard game, the kind generally engineered for resale at your local video game store and only worth a few hours of play on a rainy day while awaiting the arrival of something better.
-
40A "Metroid Prime" wannabe that fails on almost every level. [Sept 2003, p.76]
-
The debilitating, clunky controls had me spewing so many expletives in the heat of combat that passersby probably thought I had Tourette's syndrome. [Sept 2003, p.132]
-
The puzzles are so ploddingly bleak that you might find yourself craving more awful action just to keep you awake. The biggest problem? The utterly lackwit level design. [Aug 2003, p.103]
-
33The problem is that the interface used to control the eye is so unintuitive, your invisible assailant will most likely kill you before you can see him get off a shot. [Aug 2003, p.36]
User Score
tbd
No user score yet- Awaiting 2 more ratings
User score distribution:
-
Positive: 1 out of 2
-
Mixed: 0 out of 2
-
Negative: 1 out of 2
-
[Anonymous]0English: This is the most boring and frustrating game i EVER played! Spanish: Este juego es una mierda,no lo compren por NADA en el mundo.