User Score
8.7

Generally favorable reviews- based on 64 Ratings

User score distribution:
  1. Positive: 50 out of 64
  2. Negative: 1 out of 64
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  1. LeonardA.
    May 5, 2007
    5
    Nice images, repetitive soundtracks, and boooooring gameplay!
  2. Pfil
    Jul 16, 2006
    7
    Finally, a scary horror game! Ignoring some controller issues and especially difficult boss battles, Rule of Rose is friggin' creepy and interesting.
  3. Jul 4, 2014
    5
    Aunque tiene un diseño artístico sublime, una música fabulosa y una historia truculenta e interesante, el apartado jugable es tan horrible como aburrido. Esta producción funciona más como película que como juego. Al que tratas de superar, con paciencia y tedio, para ver por donde va la interesante y bella trama.
  4. Aug 24, 2013
    6
    rule of rose isn't good and it is not bad the only good thing about this game that will keep you playing it is the story other than that it is horrible controls are bad game play repetitive and really difficult boss fights
  5. Jan 20, 2016
    7
    Story is great. Really great.
    The ambiance and world building is great.
    The game play is not so great. Controls are clunky and combat is basically pointless to try. Boss fights are a slog.
    I don't remember the puzzles too much (which is telling on its own) but I don't recall them being particularly deep or clever.
  6. Oct 26, 2012
    8
    Games that bring controversy with their releases are always intriguing releases, and Rule of Rose is no different. An independently developed game, published by Atlas in North America, Rule of Rose follows the story of Jennifer, a skittish young girl who - through a strange series of circumstances - finds herself in the 1930s English countryside, chasing a boy down a dirt road. ThisGames that bring controversy with their releases are always intriguing releases, and Rule of Rose is no different. An independently developed game, published by Atlas in North America, Rule of Rose follows the story of Jennifer, a skittish young girl who - through a strange series of circumstances - finds herself in the 1930s English countryside, chasing a boy down a dirt road. This chase leads her to The Rose Garden Orphanage. But things take a turn for the bizarre: when she encounters a grave at the manor, she gets a horrible feeling, digging it up to reveal a coffin. She is then surprised from behind by some of the children, who push her into the coffin, and bury her alive.

    When she awakens, Jennifer finds herself in what appears to be a zeppelin. She is in the custody and care of a group of children, mostly girls, who call themselves The Aristocrat Club; they demand that you pay the club tribute in the form of monthly gifts of their choosing, the penalty for which not making your offering is death. Thus, Jeniffer begins to wander the zeppelin, searching for gifts, and experiencing what seem to be extremely disjointed scenarios involving her and the Aristocrat Club.

    Gameplay is your run-of-the-mill survival horror sort, wandering around with small, blunt, or generally ineffective weapons while little imp creatures chase you around. This makes running the most appropriate option in most situations, as Jennifer isn't the most competent battler you've ever encountered, haphazardly swinging her weapons around. The scenery (either the dark and seemingly abandoned orphanage or the metallic and eerie zeppelin) is exceptionally creepy, and the mood is set very well, with a great accompanying soundtrack. But navigating these environments can become cumbersome to traverse, as many of the corridors look identical, and it's easy to get turned around, especially when weaving between imps. Furthermore, certain chapters can be long with infrequent save points, meaning if you take an unlucky blow to the head from Billy the goat-headed ugly who wants to nom on your innards, you'll have to start from your last save, which can be time-consuming and just plain taxing.

    But for all the game's faults, it is all brought together by its fabulous storyline. The Aristocrat Club is anything but, making Jennifer suffer through verbal degradation and hazing rituals. And with the surreal environment of the zeppelin, with seemingly no adults taking care of the children, the kids rule in a Lord of the Flies styled dominion. Each chapter of the story is prefaced with a hand-drawn childrens' book that provides an off-kilter summary of the coming chapter. The entire story comes across as a haunting and visceral 9-year old's worst nightmare, and while the story may seem very disjointed and confusing, it gives you enough plot points to keep you hungry to see how it all comes together. And while it seems like this resolution may never come, a calming denouement after the climax of the plot offers all the answers to the questions that were brought about. If anything, this very rare - and at times, controversial - and unique release may not be the best game you've ever played, but certainly one of the most intriguing, and worth your time.
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Awards & Rankings

24
#24 Most Discussed PS2 Game of 2006
19
#19 Most Shared PS2 Game of 2006
Metascore
59

Mixed or average reviews - based on 44 Critics

Critic score distribution:
  1. Positive: 6 out of 44
  2. Negative: 7 out of 44
  1. PSM2 Magazine UK
    58
    Worryingly disturbing, but just as worryingly patchy to play. A masterpiece of oddness that makes for a malnourished and sluggish video game. [JPN Import; June 2006, p.62]
  2. 50
    While not the best example of the genre, "Silent Hill" and "Haunting Ground" fans would certainly find the story appealing and the gorgeous cut-scenes instil the chilling atmosphere that every horror game needs. It’s just a shame that the gameplay is what ultimately lets Rule of Rose down.
  3. AceGamez
    90
    Action junkies looking for the next Resident Evil might find the pace a little slow, and the core gameplay doesn't do anything wildly different, but this is still a wonderful psychological thriller that will draw you in with its bizarrely compelling narrative, atmospheric presentation and thoughtful story-based gameplay.