Mixed or average reviews - based on 20 Critics

Critic score distribution:
  1. Positive: 1 out of 20
  2. Negative: 4 out of 20
  1. It improves on the format already established in the previous games, and the strategy level adds another dimension to the game.
  2. 70
    There might not be any innovation here, but there's still some fun to be had. Just don't expect much more than what you're used to getting.
  3. Why are we still playing these games? Because we have a problem, that's why, but it's fine, because so do you. Don't you? You wouldn't be reading this review if you didn't, so let's just both admit we share an addiction and cough up the cash.
  4. While the strategy portion succeeds in breaking up SW2's monotony, it ultimately can't save SW2E from becoming only slightly more interesting. [Apr 2007, p.87]
  5. Another sub-par Warriors release, adding only one new mode but demanding 40 dollars. If you're a fan of the series, it may be worth it. Otherwise, pick up one of the older titles cheaper.
  6. Once again, the strategy elements of the empires mode do a lot to make up for the mundanity of the aging Warriors combat system, but it's not quite enough.
  7. While I really like the Warriors series of's time for an overhaul. The game needs a full graphics engine overhaul, much better voice acting, more cut scenes, and some solid depth.
  8. Ultimately Empires continues Koei’s long-standing "if it ain’t broke, don’t fix it" credo when it comes to Warriors games. Which, when you've made the same game nine times in a row, has us adopting the philosophy "been there, done that."
  9. It's on to combat and back into the repetitive rut that the series has ploughed for the last decade. [May 2007, p.114]
  10. Feels more like a first generation PS2 title than a title nearing the end of the PS2 system.
  11. 55
    Unfortunately, the game's basic concept, button-mashing combat, really hasn't changed one iota since 2001. But hey, there is a two-person option for co-op play!
  12. 55
    Outside of pushing around so many characters onscreen, which was really incredible back when the PS2 was brand-spankin'-new, the presentation in Samurai Warriors 2 leaves a lot to be desired. Architecture pops up all over the place, warriors materialize out of thin air on a regular basis, and slowdown is frequent. And the dialogue and voice acting is often laughable.
  13. 50
    Empires gets old quick. While it is fun to use your superior skills against giant mobs of enemies, game play and skill boil down to your ability to hit the buttons as fast as you possibly can.
  14. All mash and no potato, Samurai Warriors 2: Empires is a bland button-masher with a side of strategy.
  15. A layer of strategy is draped over the hack-and-slash combat: Players can tweak countless variables, from the training of their steeds to the formations their grunts will assume. But no amount of strategic dressing can hide the fact that the game hinges on button-mashing.
  16. Nothing more than another sub-standard oriental warrior battle game with one or two barely life-saving features.
  17. With its veneer of strategy, Empires improves on Samurai Warriors 2, but crowd combat should be more fun than this. [Apr 2007, p.91]
  18. 35
    There are no improvements whatsoever since "Dynasty Warriors 5 Empires" besides a change of location. [Issue#152, p.84]
  19. Its tedious button mashing which is more likely to give you repetitive strain injury than any actual enjoyment, now joined by a largely ineffective strategy element. Avoid.
  20. Samurai Warriors offers the same dull gameplay that doesn't really lead anywhere and if you've played one, you've played them all. [May 2007, p.78]

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