Metascore
76 out of 100

Generally favorable reviews - based on 48 Critics

Critic score distribution:
  1. Positive: 32 out of 48
  2. Negative: 0 out of 48
  1. Fantastic little touches abound, adding up to a firmly cohesive, engagingly structured, marvelously imagined setting to explore. [Oct 2004, p.67]
  2. It's like going to your favourite band's concert, seeing them live and coming out gob-smacked - you know that you've enjoyed it and you loved every minute of it but you're stuck for words on how to convey the experience.
  3. The different styles employed within the game: stealth, shooting, psychic abilities means this will be enjoyed by many different gamers, whether they love their Timesplitters, their Tomb Raiders or their Metal Gear Solids.
  4. 87
    Some parts of the game have you on the edge of your seat with your heart racing as you can really feel for Vattic when attempting to be stealthy and sneak through an area.
  5. The game has a lot of cutscenes and load times interrupt the flow, but the story is intriguing enough to pull players through those moments.
  6. Even with some unpolished technical aspects, the way the story unfolds is innovative and engaging, and the number of ways around every problem is impressive. [Sept 2004, p.106]
  7. Forced stealth quibbles and slightly iffy physics aside, Second Sight's offering of a decently complex story (or as complex as you're going to get for an 8-10 hour action game) with a couple of twists and a silky smooth, high-budget presentation is one of the best Free Radical has pulled off to date.
  8. 85
    It's just fun, in an admittedly creepy way, to telepathically grab guys by the throat and slam them into walls and ceilings!
  9. The storyline is everything you'd expect from a game by Free Radical, as is the look. The gameplay is also very solid, although one of these days someone is going to have to learn how to make some really good enemy AI.
  10. My biggest gripe with the game is that the 17 levels aren't very long. You can whip through them pretty quickly and even though you can move between them once completed, trying to better your comprehensive stats, who really wants to once you know the story?...[But] very much worth your attention.
  11. No game, however has managed to bond together two completely different games into one storyline and actually make it work. Second Sight is an exception.
  12. While its engine handles combat well enough, the targeting crosshair was not made for human eyes. It'll lock onto somebody's chest effectively enough, but it's got a sense of humor. You'll often aim at a crate or barrel when you really want to be aiming at the chest of the guy who just stormed into the room.
  13. While the game does many things well, it doesn't do anything particularly remarkable.
  14. Despite some unpolished spots, Second Sight is easily one of the best balances of stealth and action, combined with a nifty gimmick and an excellent plot.
  15. A little more polish and gameplay balance could have made Second Sight a classic gaming experience. This really is too bad since it contains a story that puts Psi-Ops to shame.
  16. In short, this is a surprising little gem. [Nov 2004, p.90]
  17. An example of narrative dictating game, uncovering a decent mix of game styles along the way. The developers should be commended - they've listened to their fans, grown as a team and created a game that stealth action fans will lap up.
  18. Slick thriller touched with psychic powers from the 'Splitters boys. [Jan 2007, p.106]
  19. The fact that you are left trying to finish off each level just to see what happens next as the conspiracy unravels is a testament to the game's producers.
  20. 80
    Though it's a bit rough around the edges, Second Sight packs a huge core of ideas into what could have been a standard shooter. Powerful psionics, extensive gun combat, and a great story are all just part of the plan.
  21. Second Sight's absorbing plot and high-quality cinematic presentation are backed up with tight and entertaining gameplay.
  22. The controls are smooth and well implemented, with nearly every button on the controller used. Unfortunately, the default control scheme is the only option but considerable thought went into it and it shouldn't offer most gamers any trouble.
  23. An excellent way to chew up some time with a rewarding feel each time a puzzle is solved.
  24. The combination of a fantastic story, clever puzzles, strong (albeit psi-lite) combat overcome any gameplay nitpicks or deficiencies.
  25. If you're looking for a finely crafted, thought-provoking story to go with your psychic phenomena, look no further than Second Sight. [Nov 2004, p.128]
  26. Our hero is usually equipped with a sniper rifle, complete with a brilliant targeting scope.
  27. 79
    Perhaps the biggest problem in Second Sight is the game's over reliance on ho-hum pistols and machine guns. Seriously folks, the game gives you the ability to choke people in mid-air. That's serious Darth Vader sh_t.
  28. 78
    A very solid, if slightly unspectacular title. It's not amazingly long, but unlike some of its contemporaries it hangs together well.
  29. It's got some flaws and it's not very long or replayable--you'll probably finish it in 12 to 15 hours, without much incentive to go back to the beginning--but it's fun while it lasts.
  30. Though quirky and enjoyable, slight hiccups in the game's challenge, physics and firearms system let this title down somewhat, although a varied raft of psychic powers and an accomplished narrative go some way towards compensating.
  31. Midway's "Psi-Ops" does do a better job of implementing psychic powers and building gameplay around them, but Second Sight's characters and story make it worth your time.
  32. I personally like "Psi Ops" better as it was faster paced, had a more realistic look, and easier to control. Some gamers may like Second Sight for its open ended-ness and better-written dialog.
  33. Sadly, the often cumbersome controls and sometimes lackluster execution of its psychic abilities means the excellent narrative has to carry the bulk of the title's weight.
  34. Crisp of cut-scene, blessed with a refreshingly light touch and low-key compared to the po-faced chest-beating of its peers, Second Sight could well be a high water mark in storytelling through games (as opposed to storytelling around them). [Oct 2004, p.104]
  35. The experience could have been even edgier if the enemy A.I. was fully up to snuff. [Nov 2004, p.136]
  36. Both parts of the game are excellent, highly addictive and original, and if you're looking for a different kind of game (albeit a slightly annoying one at times) or you just want an entertaining, well-constructed experience, Second Sight demands your attention.
  37. If "Metal Gear Solid" and Second Sight were at school with eachother, Second Sight would dress the same way, dress the same way, and wear the same clothes, which is a great shame.
  38. Despite appearances it's mostly a methodical stealth game, and a sniper's bullet is often more effective than the powers of the mind.
  39. Unless you are craving another telekinesis type action game this one will be best as just a rental.
  40. The story is cool, the voice-acting & music superb and the action sequences intense. The visuals are merely serviceable though, and emphasizing firepower over psychic abilities lessens the impact of the latter.
  41. 70
    There is never a break in the action, and even with the obvious emphasis on ESP, the bullets never stop flying.
  42. The story is solid, the looming sense of the unknown is engaging, and the sheer, mind-bullying fun of building up "psi-ence fictional" powers make Second Sight a rewarding game.
  43. Vattic's tale is a compelling emotional journey, and his psychic powers can really clock up a decent amount of player satisfaction. In spite of this, Second Sight is flawed, but perhaps more importantly, it's nothing special.
  44. Technologically well crafted, with good controls, graphics, and story - but without the freedom of superior mentalist "Psi-Ops." [Nov 2004, p.130]
  45. Second Sight's fair share of nice touches (such as weapons handling and level design) demonstrate terrific attention to detail. It's a shame, then, that these minor good points seem to be offset by the game's failings in several more important areas. [Oct 2004, p.110]
  46. 60
    Here's the problem: both the action-packed style and the stealth style show promise, but neither is fully polished.
  47. It looses out to "Psi-Ops" in the battle for 2004's greatest psychokinesis-3rd-person-action-adventure in a big way, taking a solid idea and inventive story-telling then butchering it with wayward controls, lame combat and weak as piss gameplay.
  48. It's almost unfortunate that the first couple hours of Second Sight are really good. You won't care that the action is too easy or that the A.I. is dumber than Teddy Ruxpin because the plot is good and the characters are interesting. But by hour six or so, the plot loses its mystery and the gameplay holes become increasingly frustrating.
User Score

Generally favorable reviews- based on 11 Ratings

User score distribution:
  1. Positive: 7 out of 8
  2. Mixed: 0 out of 8
  3. Negative: 1 out of 8
  1. I still look back at this game years from now when my dad told me to buy it, best money ever spent on a game...free radical really did a good job on this game honestly I liked the storyline and the gameplay had just enough action. Full Review »
  2. TrevorO.
    10
    One word : OUTSTANDING! Best game I played last year by far! Good graphics, great gameplay and, stone me, what a story!
  3. JeffS.
    9
    I deducted one point for outdated graphics. This game puts others to shame in terms of story and gameplay. There are a few minor bugs with the game, but nothing you can't work around easily. As a developer, I play a lot of games, and after returning armloads of games after a day's play, it's refreshing to run across one that was actually fun to play. Full Review »