Generally favorable reviews - based on 48 Critics

Critic score distribution:
  1. Positive: 32 out of 48
  2. Negative: 0 out of 48
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  1. AceGamez
    It's like going to your favourite band's concert, seeing them live and coming out gob-smacked - you know that you've enjoyed it and you loved every minute of it but you're stuck for words on how to convey the experience.
  2. Sadly, the often cumbersome controls and sometimes lackluster execution of its psychic abilities means the excellent narrative has to carry the bulk of the title’s weight.
  3. An example of narrative dictating game, uncovering a decent mix of game styles along the way. The developers should be commended - they've listened to their fans, grown as a team and created a game that stealth action fans will lap up.
  4. Crisp of cut-scene, blessed with a refreshingly light touch and low-key compared to the po-faced chest-beating of its peers, Second Sight could well be a high water mark in storytelling through games (as opposed to storytelling around them). [Oct 2004, p.104]
  5. The different styles employed within the game: stealth, shooting, psychic abilities means this will be enjoyed by many different gamers, whether they love their Timesplitters, their Tomb Raiders or their Metal Gear Solids.
  6. The game has a lot of cutscenes and load times interrupt the flow, but the story is intriguing enough to pull players through those moments.
  7. Even with some unpolished technical aspects, the way the story unfolds is innovative and engaging, and the number of ways around every problem is impressive. [Sept 2004, p.106]
  8. Forced stealth quibbles and slightly iffy physics aside, Second Sight's offering of a decently complex story (or as complex as you're going to get for an 8-10 hour action game) with a couple of twists and a silky smooth, high-budget presentation is one of the best Free Radical has pulled off to date.
  9. 85
    It's just fun, in an admittedly creepy way, to telepathically grab guys by the throat and slam them into walls and ceilings!
  10. The storyline is everything you'd expect from a game by Free Radical, as is the look. The gameplay is also very solid, although one of these days someone is going to have to learn how to make some really good enemy AI.
  11. No game, however has managed to bond together two completely different games into one storyline and actually make it work. Second Sight is an exception.
  12. While the game does many things well, it doesn’t do anything particularly remarkable.
  13. A little more polish and gameplay balance could have made Second Sight a classic gaming experience. This really is too bad since it contains a story that puts Psi-Ops to shame.
  14. The fact that you are left trying to finish off each level just to see what happens next as the conspiracy unravels is a testament to the game’s producers.
  15. 80
    Though it's a bit rough around the edges, Second Sight packs a huge core of ideas into what could have been a standard shooter. Powerful psionics, extensive gun combat, and a great story are all just part of the plan.
  16. The controls are smooth and well implemented, with nearly every button on the controller used. Unfortunately, the default control scheme is the only option but considerable thought went into it and it shouldn’t offer most gamers any trouble.
  17. An excellent way to chew up some time with a rewarding feel each time a puzzle is solved.
  18. 79
    Perhaps the biggest problem in Second Sight is the game's over reliance on ho-hum pistols and machine guns. Seriously folks, the game gives you the ability to choke people in mid-air. That's serious Darth Vader sh_t.
  19. It's got some flaws and it's not very long or replayable--you'll probably finish it in 12 to 15 hours, without much incentive to go back to the beginning--but it's fun while it lasts.
  20. Vattic's tale is a compelling emotional journey, and his psychic powers can really clock up a decent amount of player satisfaction. In spite of this, Second Sight is flawed, but perhaps more importantly, it's nothing special.
  21. 60
    Here's the problem: both the action-packed style and the stealth style show promise, but neither is fully polished.
  22. I personally like "Psi Ops" better as it was faster paced, had a more realistic look, and easier to control. Some gamers may like Second Sight for its open ended-ness and better-written dialog.
  23. PSM Magazine
    In short, this is a surprising little gem. [Nov 2004, p.90]
  24. Official Playstation 2 Magazine UK
    Slick thriller touched with psychic powers from the 'Splitters boys. [Jan 2007, p.106]
  25. GMR Magazine
    The experience could have been even edgier if the enemy A.I. was fully up to snuff. [Nov 2004, p.136]
  26. Both parts of the game are excellent, highly addictive and original, and if you’re looking for a different kind of game (albeit a slightly annoying one at times) or you just want an entertaining, well-constructed experience, Second Sight demands your attention.
  27. If "Metal Gear Solid" and Second Sight were at school with eachother, Second Sight would dress the same way, dress the same way, and wear the same clothes, which is a great shame.
  28. Despite appearances it’s mostly a methodical stealth game, and a sniper’s bullet is often more effective than the powers of the mind.
  29. Unless you are craving another telekinesis type action game this one will be best as just a rental.
  30. games(TM)
    Second Sight’s fair share of nice touches (such as weapons handling and level design) demonstrate terrific attention to detail. It’s a shame, then, that these minor good points seem to be offset by the game’s failings in several more important areas. [Oct 2004, p.110]
  31. 87
    Some parts of the game have you on the edge of your seat with your heart racing as you can really feel for Vattic when attempting to be stealthy and sneak through an area.
  32. My biggest gripe with the game is that the 17 levels aren’t very long. You can whip through them pretty quickly and even though you can move between them once completed, trying to better your comprehensive stats, who really wants to once you know the story?...[But] very much worth your attention.
  33. While its engine handles combat well enough, the targeting crosshair was not made for human eyes. It'll lock onto somebody's chest effectively enough, but it's got a sense of humor. You'll often aim at a crate or barrel when you really want to be aiming at the chest of the guy who just stormed into the room.
  34. Despite some unpolished spots, Second Sight is easily one of the best balances of stealth and action, combined with a nifty gimmick and an excellent plot.
  35. Second Sight's absorbing plot and high-quality cinematic presentation are backed up with tight and entertaining gameplay.
  36. 78
    A very solid, if slightly unspectacular title. It's not amazingly long, but unlike some of its contemporaries it hangs together well.
  37. Though quirky and enjoyable, slight hiccups in the game's challenge, physics and firearms system let this title down somewhat, although a varied raft of psychic powers and an accomplished narrative go some way towards compensating.
  38. Midway's "Psi-Ops" does do a better job of implementing psychic powers and building gameplay around them, but Second Sight's characters and story make it worth your time.
  39. The story is cool, the voice-acting & music superb and the action sequences intense. The visuals are merely serviceable though, and emphasizing firepower over psychic abilities lessens the impact of the latter.
  40. 70
    There is never a break in the action, and even with the obvious emphasis on ESP, the bullets never stop flying.
  41. Electronic Gaming Monthly
    Technologically well crafted, with good controls, graphics, and story - but without the freedom of superior mentalist "Psi-Ops." [Nov 2004, p.130]
  42. It looses out to "Psi-Ops" in the battle for 2004's greatest psychokinesis-3rd-person-action-adventure in a big way, taking a solid idea and inventive story-telling then butchering it with wayward controls, lame combat and weak as piss gameplay.
  43. The combination of a fantastic story, clever puzzles, strong (albeit psi-lite) combat overcome any gameplay nitpicks or deficiencies.
  44. Official U.S. Playstation Magazine
    If you're looking for a finely crafted, thought-provoking story to go with your psychic phenomena, look no further than Second Sight. [Nov 2004, p.128]
  45. Our hero is usually equipped with a sniper rifle, complete with a brilliant targeting scope.
  46. 70
    The story is solid, the looming sense of the unknown is engaging, and the sheer, mind-bullying fun of building up "psi-ence fictional" powers make Second Sight a rewarding game.
  47. Play Magazine
    Fantastic little touches abound, adding up to a firmly cohesive, engagingly structured, marvelously imagined setting to explore. [Oct 2004, p.67]
  48. It’s almost unfortunate that the first couple hours of Second Sight are really good. You won’t care that the action is too easy or that the A.I. is dumber than Teddy Ruxpin because the plot is good and the characters are interesting. But by hour six or so, the plot loses its mystery and the gameplay holes become increasingly frustrating.

Awards & Rankings

#83 Most Discussed PS2 Game of 2004
#26 Most Shared PS2 Game of 2004
User Score

Generally favorable reviews- based on 25 Ratings

User score distribution:
  1. Positive: 18 out of 25
  2. Negative: 2 out of 25
  1. Jun 8, 2013
    Released at about the same time as Psi Ops (that also featured the use of physic abilities) Second Sight is the superior of the two largelyReleased at about the same time as Psi Ops (that also featured the use of physic abilities) Second Sight is the superior of the two largely thanks to the quality of its storytelling. The player takes on the role of John Vattic who awakes from a coma to find himself trapped inside a government facility with no memory of who he is or how he got there.

    As the game progresses he gradually discovers that he has a number of psychic abilities and these of course play a huge part in the gameplay whether it be in solving puzzles or defeating enemies. The fact that these powers can be used pretty much as often as you like does arguably make the game a little easy but since it is such fun to test out each new power it doesn't really matter. Aside from the odd difficulty in highlighting the correct target when using your abilities the controls are also well implemented and after a bit of practice become quite intuitive.

    Alongside the psychic abilities the game also features a selection of high powered weaponry such as shotguns and machine guns. These are a little too easy to come by at times and the game can often be played as a straight first person shooter but that would really defeat the purpose.

    In the end while Second Sight may have the odd flaw the interesting story and excellent implementation of the psychic powers makes it a game that is certainly worth playing.
    Full Review »
  2. TrevorO.
    Jul 11, 2005
    One word : OUTSTANDING! Best game I played last year by far! Good graphics, great gameplay and, stone me, what a story!
  3. JeffS.
    Jul 7, 2005
    I deducted one point for outdated graphics. This game puts others to shame in terms of story and gameplay. There are a few minor bugs with I deducted one point for outdated graphics. This game puts others to shame in terms of story and gameplay. There are a few minor bugs with the game, but nothing you can't work around easily. As a developer, I play a lot of games, and after returning armloads of games after a day's play, it's refreshing to run across one that was actually fun to play. Full Review »