Generally favorable reviews - based on 48 Critics

Critic score distribution:
  1. Positive: 32 out of 48
  2. Negative: 0 out of 48
Buy On
  1. 60
    Here's the problem: both the action-packed style and the stealth style show promise, but neither is fully polished.
  2. It looses out to "Psi-Ops" in the battle for 2004's greatest psychokinesis-3rd-person-action-adventure in a big way, taking a solid idea and inventive story-telling then butchering it with wayward controls, lame combat and weak as piss gameplay.
  3. Despite appearances it’s mostly a methodical stealth game, and a sniper’s bullet is often more effective than the powers of the mind.
  4. Unless you are craving another telekinesis type action game this one will be best as just a rental.
  5. Crisp of cut-scene, blessed with a refreshingly light touch and low-key compared to the po-faced chest-beating of its peers, Second Sight could well be a high water mark in storytelling through games (as opposed to storytelling around them). [Oct 2004, p.104]
  6. Electronic Gaming Monthly
    Technologically well crafted, with good controls, graphics, and story - but without the freedom of superior mentalist "Psi-Ops." [Nov 2004, p.130]
  7. It’s almost unfortunate that the first couple hours of Second Sight are really good. You won’t care that the action is too easy or that the A.I. is dumber than Teddy Ruxpin because the plot is good and the characters are interesting. But by hour six or so, the plot loses its mystery and the gameplay holes become increasingly frustrating.
  8. If "Metal Gear Solid" and Second Sight were at school with eachother, Second Sight would dress the same way, dress the same way, and wear the same clothes, which is a great shame.
  9. games(TM)
    Second Sight’s fair share of nice touches (such as weapons handling and level design) demonstrate terrific attention to detail. It’s a shame, then, that these minor good points seem to be offset by the game’s failings in several more important areas. [Oct 2004, p.110]
  10. Both parts of the game are excellent, highly addictive and original, and if you’re looking for a different kind of game (albeit a slightly annoying one at times) or you just want an entertaining, well-constructed experience, Second Sight demands your attention.
  11. GMR Magazine
    The experience could have been even edgier if the enemy A.I. was fully up to snuff. [Nov 2004, p.136]
  12. Sadly, the often cumbersome controls and sometimes lackluster execution of its psychic abilities means the excellent narrative has to carry the bulk of the title’s weight.
  13. The story is cool, the voice-acting & music superb and the action sequences intense. The visuals are merely serviceable though, and emphasizing firepower over psychic abilities lessens the impact of the latter.
  14. 70
    There is never a break in the action, and even with the obvious emphasis on ESP, the bullets never stop flying.
  15. Vattic's tale is a compelling emotional journey, and his psychic powers can really clock up a decent amount of player satisfaction. In spite of this, Second Sight is flawed, but perhaps more importantly, it's nothing special.
  16. 70
    The story is solid, the looming sense of the unknown is engaging, and the sheer, mind-bullying fun of building up "psi-ence fictional" powers make Second Sight a rewarding game.

Awards & Rankings

#83 Most Discussed PS2 Game of 2004
#22 Most Shared PS2 Game of 2004
User Score

Generally favorable reviews- based on 25 Ratings

User score distribution:
  1. Positive: 18 out of 25
  2. Negative: 2 out of 25
  1. Jun 8, 2013
    Released at about the same time as Psi Ops (that also featured the use of physic abilities) Second Sight is the superior of the two largelyReleased at about the same time as Psi Ops (that also featured the use of physic abilities) Second Sight is the superior of the two largely thanks to the quality of its storytelling. The player takes on the role of John Vattic who awakes from a coma to find himself trapped inside a government facility with no memory of who he is or how he got there.

    As the game progresses he gradually discovers that he has a number of psychic abilities and these of course play a huge part in the gameplay whether it be in solving puzzles or defeating enemies. The fact that these powers can be used pretty much as often as you like does arguably make the game a little easy but since it is such fun to test out each new power it doesn't really matter. Aside from the odd difficulty in highlighting the correct target when using your abilities the controls are also well implemented and after a bit of practice become quite intuitive.

    Alongside the psychic abilities the game also features a selection of high powered weaponry such as shotguns and machine guns. These are a little too easy to come by at times and the game can often be played as a straight first person shooter but that would really defeat the purpose.

    In the end while Second Sight may have the odd flaw the interesting story and excellent implementation of the psychic powers makes it a game that is certainly worth playing.
    Full Review »
  2. TrevorO.
    Jul 11, 2005
    One word : OUTSTANDING! Best game I played last year by far! Good graphics, great gameplay and, stone me, what a story!
  3. JeffS.
    Jul 7, 2005
    I deducted one point for outdated graphics. This game puts others to shame in terms of story and gameplay. There are a few minor bugs with I deducted one point for outdated graphics. This game puts others to shame in terms of story and gameplay. There are a few minor bugs with the game, but nothing you can't work around easily. As a developer, I play a lot of games, and after returning armloads of games after a day's play, it's refreshing to run across one that was actually fun to play. Full Review »