• Publisher: Sega
  • Release Date: Nov 3, 2004

Mixed or average reviews - based on 28 Critics

Critic score distribution:
  1. Positive: 15 out of 28
  2. Negative: 0 out of 28
Buy On
  1. 70
    It's just too bad that by putting in just a little effort pretty much everyone should be able to get through the game without much difficulty at all.
  2. It doesn't reinvent the EyeToy genre, and some of the games lose their appeal quickly or feel a bit too familiar, but the healthy number of minigames included in the package makes it one of best values out there for EyeToy owners.
  3. Cheat Code Central
    All of the games are arcade simple and relatively easy to play and master. Not all of them are a hoot however. "Crazy Taxi," which is a classic Dreamcast game is nothing but filler in this collection.
  4. Edge Magazine
    The complaints that can be levelled at Superstars are real, but so is the magic it contains. When it works, Monkey Ball truly feels like you’re tilting the land, not moving the ball. When it works, Nights makes you think you can fly. [Dec 2005, p.112]
  5. 60
    The overwhelming majority of the games are over too quickly, making it a great party game but not something solo players will necessarily be returning to early and often. That said, it’s easily the best EyeToy disc released to date.
  6. AceGamez
    Sega Superstars will bring a tear to the eye of many gamers, especially the poor old Dreamcasters. Okay, so there's no great substance here and no multiplayer modes, but all those little extra bits add up to something of a surprise.
  7. Electronic Gaming Monthly
    It's the kind of game you'd make your mom play to show her that not all videogames involve stabbing hookers. [Jan 2005, p.135]
  8. 60
    An interesting experiment that works well in some situations and grinds to a halt in others. While this would be a disaster for a full-priced game, the $30 tag softens the impact somewhat.
  9. It's all a bit like typing while wearing oven mitts.
  10. The camera simply cannot detect movements accurately enough to make replaying games for a high score a viable option, since you’ll often not get credit for things you did correctly.
  11. It's a great way to work out, and it'll definitely be a hit at parties, but it's also a short-lived experience that doesn't feel like a full-fledged game.
  12. GMR Magazine
    Why waste money on Superstars when you can buy any number of hallucination-inducing substances to get your friends swatting at the air for a fraction of the price? [Feb 2005, p.94]
  13. The quality is uneven and there are no multiplayer tournament modes, but youngsters and Sega devotees will have great fun, particularly with the music games.

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