- Publisher: SCEA
- Release Date: Apr 20, 2004
- Critic Score
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90Sirens ghouls not only search for you with flashlights and come at you with shovels, but they also skitter along telephone wires and snipe you from rooftops. They dont die.
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It's very insistence on realism is what makes it so successful as an experience. It makes you feel that you're just an ordinary person (not a videogame hero, for example) in extraordinary circumstances and with very little chance of survival.
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89This is one game that will kick your butt if you dont use your brain. The best part is how it keeps you on your toes by forcing you to alter strategies to fit the situation, which is something far too many games ignore.
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This game could have been a complete disaster but in the end it really turned out to be a gem. With saying this, many people will not like this new concept.
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88If youre patient and relish a good challenge, hear the call of the Siren, open your mind and prepare to be utterly terrified.
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85The combination of brutal, mostly unwinnable combat and the level-scouring required to solve some of the puzzles might be frustrating to some.
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85While it shares many common flaws found in the genre, Siren is the most innovative (and scary) survival-horror title we've seen in a while.
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I found the game too dark to really enjoy and the patience required just didn't grab my attention enough to really feel strongly about this title.
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82Despite the average graphics you'll find this game to be quite intriguing and I'm certain you'll not be able to put it down.
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9 / 7 / 8 / 8 - 32 gold [Vol 778]
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80Perhaps what sets Siren apart from such a large number cheap "Biohazard" clones and the kings of the genre, is how the general real-time gameplay is equally terrifying, if not more so, than any of the subtle scripted moments. For all of "Silent Hills" positive attributes, the atmosphere is largely all bark and no bite... For Siren, the player is always in danger, and the game will never let you forget this. [JPN Import]
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80From top to bottom, every aspect of the game oozes atmosphere. [June 2004, p.78]
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80The sight jacking feature is one of the most ingenious inclusions, and something that now its here, I wonder just why it hasnt cropped up in the gaming world somewhere before.
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Its the atrocious voice-acting that provides the most enjoyment, which sounds as though everybody was put through English elocution lessons firstly or had a role in 'Just William'.
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80Walks a very fine line between addictive gameplay and pure frustration.
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The characters are well designed and the animation is smooth. The creatures can really put a chill down your spine. A terrible oversight is the voiceovers which are poorly done.
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Siren has a few basic problems that keep it from being truly exceptional, but its groundbreaking mechanics and brilliant execution of fear make it something survival horror fans wont want to miss.
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80This isn't a game for the twitchy or easily distracted. But get into Siren's head and you'll find a singular horror experience that keeps its teeth in your neck from start to finish.
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80The trial-and-error nature of gameplay and the repeating loops of the plot require certain degrees of patience and repetition that not everyone will want to pony up. In our opinion, however, the game's well worth the effort.
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79Siren is most definitely a worthy addition to a horror junkies collection, but with only really one strong standout piece of gameplay, and some seriously frustrating elements, Im considering this a small hidden gem.
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78This is a game that is somewhat eerie and evolving, but the mood is broken by the interface and even the sightjack feature, while an intriguing concept, detracts from the mood.
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A mixed bag, pairing a genuinely frightening horror experience with gameplay that's somewhat hit or miss.
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77The positive in Siren outweighs the negative, and for players willing to give the storyline and weaker gameplay elements a chance there's one hell of a ride in store for them.
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Resident Evil's idea of terror is to give you limited ammunition. Siren's idea is to give you practically none at all.
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75Siren is a good game with plenty of innovation, but the general "sightjack, sneak, repeat" gameplay gets stale after a short bit of time, and the lack of action makes the game hard to stay interested in.
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75Heavy on story and atmosphere and with a massive number of missions to complete, Siren should appeal to devoted fans of the survival-horror genre. But it's simply too complex and unwieldy to be appreciated by less hardcore players.
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It takes patience and tremendous dedication to learning new ways to draw on instinct for progression. Even when it's not all clicking, Siren's a rare breed of new imagination. [May 2004, p.48]
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Most of the game is trial-and-error, leading you to play the same stage multiple times until you figure things out. Get seen by a shibito? Go ahead and die, because it's likely that running and hiding isn't worth the effort.
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The implementation of sightjacking works well in achieving contemplative gameplay, as well as heightening suspense; on the contrary, the complexity of the games organization and the Scenario Link Navigator may turn some away.
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Siren is a game that tries to do too many things, while not doing many of them well.
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71If you can deal with several gameplay mishaps, youll enjoy the game since Siren does a great job at telling its story in a new and involved way.
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Siren's grand ideas are to be applauded, but savouring them takes effort. If you can invest the time, and look away in all the right places - such as the genre's trademarks of outrageously bad combat and dogsbody objectives - then there's a uniquely suffocating horror experience waiting to be survived. [Mar 2004, p.99]
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70For newcomers to the scene, getting into the designer's desired mindset will arguably prove too daunting, but veteran adventurers will admire the new ground that Siren breaks and its chilling atmosphere, and be able to forgive some of its basic flaws long enough to follow through with what is, at times, an immensely challenging and absorbing experience.
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70In a game so clearly reliant on tension, ambience and atmosphere, it's almost unthinkable that somebody at one of the largest entertainment companies in the world would not choose dubbing rather than subtitling in such an Eastern title but, worse still, green-light the appalling finished dub which may well have permanently damaged our ears. [Mar 2004, p.94]
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67Siren's dreamy, unsettling experience is ultimately marred by tedious trial-and-error-based design that makes it best suited to survival horror fans with a good store of patience.
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Its innovative concepts and creepy atmosphere are hampered by slow and tedious trial and error gameplay.
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65The variety of innovating aspects are balanced by multiple flaws, making this one strictly for the horror-obsessed.
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It relies far too heavily on trial and error design, meaning it will likely only appeal to the 'hard core' crowd.
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64Sadly this is another title that suffers from a lack of replay value.
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I really, really wanted to like Siren, but in the end, I just didn't have much fun or feel like the innovative parts of the game were used to their advantage. [May 2004, p.97]
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60For those with a lot of patience and perseverence, Siren has its share of chilly moments. For most folks, though, the game is hellish in ways that simply aren't fun. [June 2004, p.26]
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Despite its unique approach though, the game is also very frustrating, and at times, feels more like work than like fun. The stealth gameplay is much too basic, and though the ability to see through the eyes of your attackers is creative (and spooky), it doesnt help the player as well as it was intended.
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60Difficult navigation and slow play require Zen-like patience, but riches await the persistent. Youll revel in a bowel-loosening atmosphere, brain-twisting puzzles, and voice acting surpassed in horror only by "My Slutty Wife XIX."
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The story is so fragmented, the missions so pointless, and the action so sparse that there's no drive to progress. [June 2004, p.90]
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Siren is an experiment gone awry -- a confusing fog-sacked combination of stealth and survival-horror that'll drive you batty with frustration before it can creep you out.
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50Forbidden Sirens greatest strength is that it hints at depth, even giving brief unnerving glimpses, but it still fails to express itself well enough for many of us to understand, and for the rest of us to bother.
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40My biggest beef with Siren is that it's one and only really "key" feature, sightjacking, was played up to be a very useful tool that will be essential in your survival. What no one really bothered to mention is that sightjacking is about all the game really is (at least in the earlier portions of the game).
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16I like Sirens creepy presentation and honorable attempts at innovation, but the gameplay just isnt up to par. Things are far too frustrating, slow, and boring to make you even want to finish.
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User score distribution:
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Positive: 8 out of 10
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Mixed: 0 out of 10
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Negative: 2 out of 10
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DavS.8
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LucasC.9
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Cavador9