- Publisher: Electronic Arts
- Release Date: Mar 11, 2002
- Critic Score
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EA Sports Big has once again delivered the big air, big stunts, big hits, and big competition we have come to know and love them for.
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88Although the control is slightly irritating and the lack of modes disappointing, this game is just pure fun on snow.
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85More of a racer which happens to let you do tricks now and again. It's a very finely tuned racer, though, with breakneck handling, a great sense of speed, and and level design in the very best EA Sports Big style.
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A pleasant and exciting surprise.
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83Imaginative tracks, cool tricks, a real sense of speed, and loads of unlockable stuff all add up to a racing experience that is not to be missed.
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81Despite the at times questionable competition of Sled Storm 2, the actual racing is always fun and borders on addictive.
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The snow effects in Sled Storm are also very impressive and its hard not to be sucked into the I can do it this time gameplay when youre trying to unlock the numerous machines and extra levels.
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80EA took a static sport like snowmobiling and gave it the Tricky makeover, adding more detail, more depth to the levels, and more care in the level design.
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80SledStorm's controls handle well. The only sore spot, however, is that performing stunts can feel sluggish due to the slow button response.
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76As good as the game looks, there are some noticeable deficiencies in the gameplay, including some of the most blatant rubber-band AI to ever be found in a racing game.
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76It's quick, brash and very noisy but underneath that wild exterior lurks a racer of surprising finesse. [PSM2 Magazine]
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72The courses were original and I liked all the shortcuts the game contained, but the auto catch up feature and seemingly "perfect" AI really started to give me some heartburn.
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The main problem is that it lacks the razzmatazz and everything that makes EA BIG games so fun to play, and is certainly a case of seen it all before.
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70Sled Storm doesn't just look like "SSX;" it plays like "SSX," too.
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Overall the production value on this game is solid, but since the gameplay is neither groundbreaking nor terribly engaging the game just falls right in the middle of the pack. [Apr 2002, p.75]
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An entertaining game with some real character. I just feel that the lack of depth makes this best as a rental, and with the SSX pedigree behind it, that's a disappointment. [Apr 2002, p.106]
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60A mixed bag of a racer. [Apr 2002]
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The game offers simple controls, fast action, and inventive courses with shortcuts so long they almost qualify as completely new tracks.
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Lots of SS's gameplay mechanics don't really work; it gets too fast and chaotic at times, leaving you disoriented, out of control, and bouncing off objects like a pinball. [May 2002, p.109]
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50The single biggest sticking point here is that Sled Storm fails to control as well as its predecessor or even "SSX."
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50To not feature a four player option feels almost archaic in this era of gaming.
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50Playing Sled Storm is a lot like going to a rave - a lot of bombast, hype and crazy visual chemical hoopla...but once the effect wears off, there's little left of substance or interest to anyone older than 15.
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User score distribution:
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Positive: 2 out of 2
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Mixed: 0 out of 2
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Negative: 0 out of 2
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BrentM.10
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JohnM.8All I have 2 say is that I want Sled Storm to go out for Nintendo Gamecube.