Generally favorable reviews - based on 42 Critics

Critic score distribution:
  1. Positive: 39 out of 42
  2. Negative: 0 out of 42
  1. Even if you focus strictly on the single player game and ignore the massive improvements to their multiplayer world, there are so many details in the game that it almost comes to life... A near-perfect game. [Dec 2003, p.84]
  2. The single-player game represents as solid a shooter as has graced the PS2, while the online game captures the gaming spirit that so many PC enthusiasts claimed would never reach a console. Updated graphics make use of more detailed character models and environmental effects, completing a package that can't be rivaled on PS2.
  3. In short, SOCOM II has addressed nearly every complaint I had about the first game, and added a bunch of new features on top of that. If you like the first game at all, run - don't walk, run - to get this game. [Dec 2003, p.160]
  4. The best part of this game, of course, are its online features. You’ll simply be addicted to this game like a drug addict is to PCP. [Grade = A+]
  5. What a great, overachieving sequel this is. [Dec 2003, p.84]
  6. 100
    When you venture online, newbie ensigns should have better survival rates, thanks to a crackdown on cheating and the new ranking system. [Dec 2003, p.60]
  7. "The" best game I have ever played on the PS2.
  8. If you’re looking for something to suck the greater part of your life away this is the game for you.
  9. Completely overshadows its predecessor in every single way.
  10. 93
    Singleplayer, SOCOM 2 offers about 15 – 20 hours of gameplay – however the hours online are endless.
  11. Does a good job of providing a realistic, squad-based shooter without letting that realism get in the way of the gameplay.
  12. The final, and best reason to play SOCOM II: it's incredibly addictive online multiplayer game... The new maps rock like nobody's business, and deeper setup options (sniper rifles only, no explosives, that sort of thing), add even more variety. [Dec 2003, p.206]
  13. Old annoyances have been addressed: You can use voice chat in the lobbies and put your buddies on a friends list to find them and send them messages (even when they are in a game). Also, cheating should be cut way down by other added measures. [Dec 2003, p.94]
  14. And speaking of landscapes, the game's graphics are breathtaking, thicker foliage, clean sight lines and better camouflage for the characters. A beautiful looking game.
  15. An exceptional follow-up to the original.
  16. And when you factor in downloadable content with the upcoming release of the PS2 HDD, SOCOM’s reign as the PS2’s top online game doesn't look to be ending anytime soon.
  17. Immersive, dramatic, exciting, detailed, never dull, challenging, extremely good looking and worth hooking up to broadband for. [PSM2]
  18. The original SOCOM was a milestone game which influenced the action genre immensely. It's a little sad to see its sequel display so little innovation, but as they say: if it ain't broke, don't fix it. [Dec 2003, p.123]
  19. Technically more of the same without any major advances to the series, something that keeps it from being a marked advance in what the first game started...If any one area of the game got the most subtle tweaks that made the biggest difference, it’s in the graphical overhaul.
  20. 90
    It's a huge improvement over the first title in nearly every area. In fact, it nearly makes the first game obsolete.
  21. SOCOM 2 rocks; it’s just not the mammoth leap forward we were hoping for.
  22. While the solo campaign is suitably lengthy and will keep most gamers on their toes for a reasonable period of time, it's multiplayer where SOCOM II really shines.
  23. With up to 16 player games on 22 playable maps in 5 different mission types, SOCOM 2 puts even the heftiest of other multi-players to shame.
  24. 90
    It’s easier to communicate between teammates on and off the battlefield using the headset. There isn’t as much breakup or static when you talk, plus you can now identify who’s actually talking.
  25. 88
    A great online expansion pack, but a weaker single-player game.
  26. A worthy sequel to an already solid game. New missions, and fantastic new online modes makes SOCOM II one of the better online titles on the PS2.
  27. If you don't have your PlayStation2 online you're going to be missing out on a large slice of the gaming fun to be had with SOCOM II.
  28. The designers have responded to fan input, by making the game more difficult, making your team members and the competition smarter, a richer graphical environment, and overall a better gaming experience.
User Score

Universal acclaim- based on 82 Ratings

User score distribution:
  1. Positive: 40 out of 43
  2. Negative: 1 out of 43
  1. Justin
    Nov 6, 2003
    The game is the greatest thing to hit playstation 2's world but the only complaint that i have is the lag. once the lag is gone then u have a 10.
  2. May 27, 2013
    The multiplayer for this game was/is mind-blowing, and, although the campaign was only ok, it is always a game worth playing if you have an ethernet cord and an online adapter as people, including myself, still play this regularly. Full Review »
  3. Jun 8, 2011
    This game nowadays is crap do to the fact that there is no longer multiplayer, and the campaign is lame, the story however is better this time around, but in the end it's just more of the first game, I can't recommend this game, you can safely avoid. Full Review »