- Publisher: THQ
- Release Date: Aug 5, 2003
- Critic Score
- Most active
- Publication
- Most clicked
-
Better courses, more tricks and a major overhaul in virtually all departments, Rides Gone Wild has improved on everything that reviewers and fans alike criticized in the original.
-
The gameplay is intuitive and accessible to gamers of all ages and skill levels and the interactive environments and charming level design will delight and fascinate all who play and even those who watch somebody else play.
-
This is an incredibly ambitious project, yet everything it attempts exceeds all expections. [Sept 2003, p.104]
-
90There is so much to do, so much to unlock. You'll have fun with the two-player mode, but the heart of the game is really the single-player experience. It's addictive from the start, and the fantasy courses are so good that you'll want to race them again and again.
-
94Has the technical style of their earlier racing games to make for a fun, well played racing experience, and it has the necessary personality to make it more interesting than other typical racers.
-
89The developer's most accessible and friendliest game to date, and it works. So, simply put, if you want a technically crafted watercraft racer based on a sophisticated trick system, get it.
-
There's also a ton more to this game than the original. More tracks, more modes, more riders, more everything. [Sept 2003, p.101]
User score distribution:
-
Positive: 11 out of 12
-
Mixed: 1 out of 12
-
Negative: 0 out of 12
-
AdamB.10Blows the original out of the water.
-
BrookeM.10i think this game is cool. but for the cheat codes, where do i put them? anyways, it is fun.