Spy Hunter: Nowhere to Run PlayStation 2

  • Publisher: Midway
  • Release Date: Sep 5, 2006

Mixed or average reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 0 out of 21
  2. Negative: 6 out of 21
Buy On
  1. Unfortunately the execution just wasn't quite there.
  2. 65
    If you are in the mood for some solid third-person action, great hand-to-hand combat, and some kickass driving sequences then this game is certainly worth a second look. Oh and it doesn’t hurt if you are a big fan of Mr. Johnson.
  3. While the vehicular levels definitely showcase continued improvement for the franchise, the on foot levels just aren’t executed as well as they should have been.
  4. I would love to see another installment with this alternating on-foot/on and off-road style - but it would have to balance things out better between the two styles, and feature a lot of enhancements to the on-foot areas. As it is, players are left with a very exciting driving game and a fairly lifeless 3D adventure game.
  5. 60
    The addition of a third-person controllable character to this otherwise entirely vehicle-based series adds an entirely new dimension to the fading series. Playing as The Rock is pretty dang fun, and even if some of the shooting controls are wonky, the melee and wrestling attacks remain consistenly hilarious and enjoyable.
  6. Unfortunately, with the Rock on board as the “talent” playing the spy hunter Alex Decker, Midway has got carried away with the cinematic feel of the venture at the expense of gameplay.
  7. Instead of rebuilding Spy Hunter’s Interceptor from the ground up to make an action-racer that could potentially smoke "Burnout," or adding third-person shooting and grappling control to make you feel like Sam Fisher and Triple H at the same time, Nowhere to Run ends up being a mediocre mix of both.
  8. 60
    The true strength of Nowhere to Run is built into its pick-up-and-play nature. It gets straight to the action, wasting no time indulging in slow-motion cinematic cut-scenes during battle sequences.
  9. It gets points for its unrelenting pace, but the action in Spy Hunter: Nowhere to Run is too derivative and mechanical to matter.
  10. The end result is a ramshackle affair that will please neither hardcore Spy Hunters nor Joe "GTA."
  11. 50
    Its control system is weak, the gameplay mechanics are basic and repetitive and The Rock is woefully underused.
  12. With more time and polish, Nowhere to Run could have shown that Spy Hunter can move beyond the car, but for now, The Interceptor is still the more interesting main character.
  13. The road on Spy Hunter: Nowhere to Run is too rocky to be a keeper. It's a one-night rental -- tops.
  14. Midway seeks to revitalize the classic arcade game, but the transition is plagued by terribly dated visuals, frustrating controls and an overall unpolished product.
  15. PSM Magazine
    The first PS2 "Spy Hunter" is a much better game. [Dec. 2006, p.84]
User Score

Mixed or average reviews- based on 6 Ratings

User score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. MartR.
    Aug 22, 2006
    Spy Hunter once was a great arcade hit and does not deserve this junk pile treatment. From the start, know this: this game is utterly awful. Spy Hunter once was a great arcade hit and does not deserve this junk pile treatment. From the start, know this: this game is utterly awful. Aside from appearing just months before PS3 will make its appearance, this game shows just how bad something can go, when nobody pays attention. The driving sections are abysmal, the Interceptor's control is practically non-existent and weaponry is useless. On foot, the game is just pointless, with rubbish fixed animations for fighting and enemy AI the size of a salt almond. Graphics are worse than the first generation of PS2 games. Even the Rock character fails to add any much-required appeal to the game. Save your money. Full Review »