- Publisher: VU Games
- Release Date: Nov 3, 2004
- Critic Score
- Most active
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The game is bigger, prettier and generally more fine-tuned than any of its predecessors. It just isn't really all that different from any of them.
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70A definite improvement over "Enter the Dragonfly." Its a solid, albeit simple and slightly unimaginative platformer.
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70Dont bring high expectations into this game and you will be pleasantly surprised.
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70Older gamers wont be challenged in the least by Spyros new abilities or quests, but the whole game has a pleasant, Disney-like harmless vibe about it.
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It's not very difficult, it controls great, and the graphics and sound while not majestic in any way are fine.
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65Any gamer over twelve will want something a tad more difficult, and more mature. Still, younger players will love it. [Holiday 2004, p.94]
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Essentially the video game equivalent of sleeping with your eyes open. [Nov 2004, p.149]
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Has its ups and downs, but overall it plays like a mediocre platformer.
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60What's sad is that as nice as the game looks it just fails on gameplay.
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58Spyro's newly expanded roster doesn't manage to save A Hero's Tail from monotony, and even the title's targeted younger demographic will probably soon tire of the game's reliance on boring collectible gathering.
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58A Heros Tail isnt a revolutionary game. Its not bad, either. Its just very simple. It seems just simple enough, in fact, for children who are at least learning to read and have the motor skills to follow relatively easy control instructions.
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50The bottom line is that if you're going to have an easy-to-play game that doesn't even attempt to push the genre in any meaningful manner, at least feature characters that 8-year-olds won't be too embarrassed to be caught playing as. [Dec 2004, p.126]
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A poor excuse for a game. Whatever made the Insomniac-developed Spyro titles so great obviously has vanished from the game's inner fray forever.
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40We grew bored of the sheer repetitiveness of the game play, and not even Spyro's smart-ass remarks could keep us amused. Just talk to the hand, Spyro. Snap!
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40Even the bosses are cliché. They're all pattern-based, take three hits to defeat, and are unlikely to pose a challenge for anyone but the younger set who will find some of the platform action too hard.
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It's an uninspired, uninnovative platform game with incredibly annoying flaws. Combat is brainless - I died more times from wandering into mud puddles (which are apparently deadly and kill you instantly) than I did from enemy attacks. [Dec 2004, p.125]
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User score distribution:
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Positive: 4 out of 5
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Mixed: 0 out of 5
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Negative: 1 out of 5
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