Star Ocean: Till the End of Time Image

Generally favorable reviews - based on 55 Critics What's this?

User Score

Generally favorable reviews- based on 82 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: The first PlayStation 2 installment in the acclaimed science fiction RPG series, the Director's Cut version is considered to be the culmination of the developer?s true vision. STAR OCEAN was originally released with two versions in Japan. The development time was extended for the North American release in order to incorporate the extra features of the Director's Cut, the only stateside release of the title. STAR OCEAN builds on the first-rate concepts of earlier games in the series and leverages the technological capabilities of the PlayStation 2 to surpass them. In addition, the larger data capacity of the Director?s Cut allows for multiple added extras providing the most complete game package possible. Incorporating the new features with gorgeous, extended cinematic sequences and an unparalleled real-time battle system, including a new VS. mode, STAR OCEAN is sure to attract a new group of admirers and thrill the longtime fans of the series. STAR OCEAN's protagonist, Fayt Leingod brings his family and childhood friend, Sophia Esteed to the Federation-managed resort planet Hyda for a long-deserved vacation. Their dreamy holiday turns into a nightmare when Hyda is attacked by an unknown space military. In the heat of the attack, Fayt is separated from Sophia and his family and begins an emotional quest into the unknown to find his loved ones. [Square Enix] Expand
Score distribution:
  1. Positive: 45 out of 55
  2. Negative: 1 out of 55
  1. 94
    If the phenomenal storyline, eye-popping CG cinemas and soulful orchestration weren't enough, the plethora of gameplay nuances and player diversions are sure to make the most jaded gamer giggle like a school girl.
  2. The storyline does an amazing job of slowly expanding in scope (though it does bog down a bit in the middle of the game, most of the stuff it trudges through stays relevant well after the scope of the game has outgrown the smaller conflict), and the twists will absolutely knock you on your ass, while battles are fast, interesting and offer a nicely customizable way to trudge through the grind of leveling up all your characters.
  3. This game has one of the best battle engines I have seen in an RPG and it would be an absolute shame for you to miss it!
  4. 80
    If you like an RPG with an element of sci-fi and don't mind being smacked around a lot in battles, then Star Ocean is certainly an RPG for you.
  5. The battle system, the storyline, and even the aesthetics manage to impress, culminating in a game that’s quite highly thought of by Gamer Archive.
  6. Even though its flaws are few and petty for the most part, the length of the game accentuates them to a point of some frustration. Thankfully, though, the story and unique elements are enough to ensure extended play.
  7. Simply steeped too deeply in old role-playing game conventions and standbys. Games like "Star Wars: KOTOR" have changed the landscape, while more similar titles like "Final Fantasy X" and "Xenosaga" have a better battle system and a more epic feel, respectively.

See all 55 Critic Reviews

Score distribution:
  1. Positive: 28 out of 31
  2. Negative: 0 out of 31
  1. Jun 28, 2011
    Along with Rogue Galaxy this has to be one of the most severely underrated games (by the critics). It deserves much better! There is SO much to do in this game. The plot is great (though a bit cheesy at times) with plenty of surprises along the way. The gameplay is challenging and there are plenty of side quests and secrets to uncover/explore. The environments are so neat and original and the music is fun. Expand
  2. Jul 13, 2012
    I gave this game a 10/10 for several reasons. The first being the story. This game has a story that keeps you interested through out the entire game and is filled with characters that you actually like. Also due to the large number of Private Actions that you can have the ability to take part in the story changes a bit every time. This leads into my second reason for giving this game a 10 out of 10 and that is it's extremely high replay value. Due to the different romance options that Private Actions give you the ending of the game can vary. Also due to the fact that you have four characters (Albel, Roger, Pepita and Nel) that you have to choose from when filling your party cut scenes change. The last reason that I believe that this game deserves a 10/10 is because of it's length. Due to the Private actions and optional dungeons the main story is pretty long. (A bit more than the average game.) But any real RPG lover wants a challenge and the bonus dungeons in this game do exactly that! The three dungeons that are unlocked after finishing the game will supply any gamer with a challenge and lots of play time. Also the bosses in these dungeons are flash backs to other Tri-Ace games (Freya and Lenneth from Valkyrie Profile). So it's fun to in a way see familiar faces. So in short I would recommend this game to anybody that likes a good RPG. Expand
  3. Jul 6, 2012
    As my score would indicate, I believe this is an amazing game. Sure the argument could be made that some of Square-enix's other PS2 titles or even PS1 titles such a chrono cross, FF9 or xeonsaga were better than this one, but i think people have to remember that this game came out when square was well known for producing top notch, lovingly crafted and inspired RPG's, not **** like FFX-2 and FF13.

    The main standouts for me in this game are the music and the story. The soundtrack is made up of a mix of high energy synth rock songs that kick ass and mood tracks that do a great job bringing environments to life. The soundtrack in this game pumps you up at the right times and other times it helps you resonate with how characters in the story might be feeling about events taking place. In other words, it does everything an RPG soundtrack should do exceptionally well.

    The second standout aspect of this game for me is the story. I have never played an RPG with so many WTF?! moments and I really wish i could explain in depth what i mean when i say that but I can't without giving up too many plot spoilers. Saying that the story has sufficient plot twists, interesting settings and likeable characters will have to suffice, not to mention that it is extremely satisfying to complete.

    One major thing that makes this a great old style RPG is the freedom you enjoy throughout the game aswell as the sidequests you can complete. There are tons of sidequests and several secret dungeons to complete. This is something Square has strayed from recently and i don't know why. Hallway Fantasy 13 doesnt even have an overworld let alone sidequests (at least no sidequests that i saw considering i was bored after 6 hours of gameplay in a linear direction.) This game includes the largest and most in depth "secret" dungeon of any RPG ive ever played. SPHERE COMPANY, 200 floors of difficulty curve madness with tons of bosses exponentially harder than the last boss in the main story just waiting to be conquered by the completionist inside all of us. This dungeon is insane. If it was the only sidequest in the whole game, it would probably suffice. You're looking at 10's if not 100+ potential hours to beat it and if that isnt a reason to fork over 40 bucks or whatever this game will cost you, i dont know what is.

    Anyways, for me those are the best reasons to buy this game, good old style RPG fun (the battle system is pretty fun too, forgot to mention that). This game really caters to hardcore rpg fans IMO and gives them exactly what the want. It really succeeds in all of the areas that caused RPG's to become popular in the first place.
  4. Feb 23, 2013
    First of all: The battle system, and everything that has somehow to do with it is great. After the storyline is complete there are optional dungeons in which there are many mighty optional bosses that let you keep playing this game. The Soundtrack is also a good one, the graphics are average and the story is not the best out there. Still the game is exceptional if you are looking for a game with a deep battle system. Expand
  5. Mar 23, 2013
    This review contains spoilers, click expand to view. This is a great game no doubt about that. It's more for someone who's new to JRPGs in general but it's still a great game regardless. People will nitpick about how other RPGs are better but that distracts the point of playing a game if you're going to compare it to another game. It has a good battle system and a pretty good story (although midway through the game, it threw me a nasty curveball). For what it's worth, this is a must have for any PS2 owner. hopefully, it gets a port for Ps3 alongside the first two Star Ocean games Expand
  6. Aug 29, 2013
    Played this game long ago when the ps2 was at its best, and RPG still had good stories and combat systems. Unfortunely, Star Ocean isn't the right example of it, but let's be clear first: this game has a lot of content, a big story behind, some original ideas for the combat, and a nice anime style that back then wasn't always used (only example I always recall, is the Tales Of games. Which almost none came out back then). However, Star Ocean always fails to deliver something in "some part", and usually it's because of small yet ridiculous ideas behind that literally destroys the game for me (underline this word: for me). I'll try to explain: for starters, the combat system, which is action oriented, is...unnecessary tricky: you basically have skills to use by holding X and O, which is easy enough, with the exception that you'll most likely use your hp instead of your mana (which is used for spells, as usual). Sure this isn't a new mechanic and in many games we had cases where you'd use hp instead of mana (shin megami tensei), however you'll be spamming the s--t out of these skills throught all the battles because your main attacks are weak, making you spend at least half of your hp in one battle if you're very unlucky. On top of that, another problem is that this game had the "idea" of giving you "two" health bars instead of one, and the second is the mp bar. Yes, you can die if you lose your mana, and while I didn't have much issues (there aren't many casters in the game), there are enemies that will mana-damage you, meaning that if your strongest character has little to no mana, he can die if they mana drain him. Original idea? Surely, but definitely a cheap trick to make it harder. Also, the game forces you to "not spam skills" by giving your enemies a barrier (which you have as well, but you'll never notice it) that MUST be broken with a normal attack or the damage will be reflected back to you, which just sound unnecessary. All in all, the battle is fast paced and engaging but it will cheap you by just making you avoid spamming your skill and by killing you from mana losses. Second thing that I found clunky was the story: the game is called "Star Ocean", meaning that the game is based upon space travels and future, yet the entire disc 1 is set on a "medieval-themed" planet. Misleading much? Sure, in the next disc you'll be finally able to leave the planet and will be brought back to the space, but definitely not that much, without mentioning there's "magic" involved (which is explained, at least), and everyone uses swords, staves, fists (unfortunely, well explained as well). Yes everything is explained but I still don't get the point of a game called Star Ocean, yet it has all medieval themes...what about the futuristic things?!. That aside, the story is good to a certain point and while the characters are quite boring (even the main protagonist) the story is engaging and actually is interesting, especially having a contrast between future and past. But I will say one this: the game has one big plot twist that for some people is total genius, for other is completely dumb (I'm in the latter) and the real problem here is that it could have been made better and more mistifying, as well as being noticeable throught all the game: infact the twist came out literally out of nowhere and it had no real build up. In other words, take it or leave it, and if you played the other games as well, I felt this twist to ruin the mood of the older games as well, considering this is the last in the timeline and everything happening in these games are actually connected somehow (and SO:TLH is the prequel). Despite these flaws, the game is still good enough to play and, who knows, you might even love the plot twist given at the near end of the game. Worth a look, but treat carefully. Expand
  7. Apr 30, 2014
    I wondered whilst playing if Till the End of Time was made by committee to try and make the most irritating, tedious and frustrating game experience possible -- maybe that's hyperbole; the first 3/4 of the game were enjoyable enough - what constitutes disc 1 is great fun. Upon returning to the same, boring, medieval planet we've spent the last 30 hours on, the game's shortcomings come into focus; the ridiculous mechanics, stupid, outdated JRPG conventions ground me into the floor. Whoever thought that losing HP for performing an attack, or reaching zero MP KOs your character deserves a swift kick in the backside, the same goes for cheap, pathetic higher level enemies who repeatedly interrupt your attacks and spam knockdown moves whenever able, unnecessary things like repeating two of the larger dungeons from disc 1 at the end of the game for no good reason but contrivance... the only consolation is the lack of random encounters. Expand

See all 31 User Reviews