If the phenomenal storyline, eye-popping CG cinemas and soulful orchestration weren't enough, the plethora of gameplay nuances and player diversions are sure to make the most jaded gamer giggle like a school girl.
What proves the game's true claim to greatness is that Star Ocean allows its players to take from it whatever they wish; Be it a quick 40 hours of story-based adventure or a full 80-hours of "find everything you can" exploration.
The game has a strong tendency to drop you in some town or dungeon with no clear idea of where you should go. Coupled with the fact that enemies respawn whenever you exit a room, and navigating becomes quite the chore.
This is a quality game, in terms of both presentation and design. It's traditional, but within its genre it represents a considered and intelligent take on those traditional rules. [PSW]
This game is the game that the original Japanese release was supposed to be and anyone who has been waiting in anticipation should be satisfied with the finished result.
Simply steeped too deeply in old role-playing game conventions and standbys. Games like "Star Wars: KOTOR" have changed the landscape, while more similar titles like "Final Fantasy X" and "Xenosaga" have a better battle system and a more epic feel, respectively.
amazing game a nice blend of scifi and fantasy . it gave the sense of adventure in a time where open world games still where finding their footing . dose a nice job of making you feel like there is a vast galaxy around you.
I have come back to this game time and time again. I first borrowed it from a friend back in 2005 and had to return it before I could do any of the post game content. The second time around my disc would freeze after the last boss battle (again preventing me from end game content). The third time around I was able to play through this gem and enjoyed it as much as the previous two times and am finally blazing through the bonus dungeons whilst perfecting my crafting.
I was a huge fan of FFX and similar titles but compared to Till the End of Time they just don't hold up. The battle system in SO3 is excellent and engaging. Turn based combat may have been all the rage in the early 2000's but I can't even play one now.
The amount of value in this title and actual content is astonishing compared to modern RPGs and the inventor system and world is enthralling enough that in 2016/2017 when you're playing it you feel connected to a dynamic world. This is a rare feat for an offline game.
Most of the characters and most of the story is engaging and A+ while some of it is a little cringe worthy. Overall I still have to give this game a 10/10 for everything that it delivers and standing the test of time.
To this day, SO3: Till the End of Time is my favorite console RPG.
Star Ocean 3 has a lot of polish for a PS2 RPG, and the quality of the real time battle mechanics is on par with the industry’s greatest. However, a brutal difficulty spike and the introduction of a complex, frustrating crafting system hold back the game’s fantastic world building. A shallower learning curve and a more well-paced story would make this game a genre defining title, but it’s shortcomings prevented me from finishing this one.
The game has horrible gameplay pacing and everytime you get to a new area the enemies are almost twice your level, requiring a lot of grinding. Leveling takes a long time and requires fighting many, many enemies much stronger just to gain one level. The story is mediocre and has a lot of highs and lows, at certain points I found myself struggling to care, The plot twist at the end is the best part about the story
I wondered whilst playing if Till the End of Time was made by committee to try and make the most irritating, tedious and frustrating game experience possible -- maybe that's hyperbole; the first 3/4 of the game were enjoyable enough - what constitutes disc 1 is great fun. Upon returning to the same, boring, medieval planet we've spent the last 30 hours on, the game's shortcomings come into focus; the ridiculous mechanics, stupid, outdated JRPG conventions ground me into the floor. Whoever thought that losing HP for performing an attack, or reaching zero MP KOs your character deserves a swift kick in the backside, the same goes for cheap, pathetic higher level enemies who repeatedly interrupt your attacks and spam knockdown moves whenever able, unnecessary things like repeating two of the larger dungeons from disc 1 at the end of the game for no good reason but contrivance... the only consolation is the lack of random encounters.
SummaryThe first PlayStation 2 installment in the acclaimed science fiction RPG series, the Director's Cut version is considered to be the culmination of the developer?s true vision. STAR OCEAN was originally released with two versions in Japan. The development time was extended for the North American release in order to incorporate the extra f...