• Publisher: Hip Games
  • Release Date: Apr 21, 2005
  • Also On: PC
  • Summary: Stolen is an ultra realistic, third person, stealth-based, action game based around a high-tech female thief. Along with innovative high-tech stealth/robbery game actions and events, Stolen also boasts some truly amazing technical and presentational features to give it a spectacular look that will captivate gamers. Play the role of a Hollywood-style thief with a host of athletic and martial abilities. Break into and out of movie-like locations and steal priceless items. Use atmospheric real time volumetric shadow technology to hide from your enemies. [Hip Games] Expand
Score distribution:
  1. Positive: 0 out of 16
  2. Negative: 5 out of 16
  1. If hardcore stealth is your game, satisfaction is guaranteed. [June 2005, p.57]
  2. You can't play and enjoy Stolen like it's another action game off the shelf at all, and that's going to understandably rankle some traditionalists.
  3. An annoying game of trial and error. [July 2005, p.84]

See all 16 Critic Reviews

Score distribution:
  1. Positive: 5 out of 7
  2. Mixed: 0 out of 7
  3. Negative: 2 out of 7
  1. SamuraiSlash
    10
    I rented this game yesterday and absolutely LOVE IT! I think it is was a very unique and suspenseful experience so far. Anya's sexy moves and gadgetry make her a high-tech super thief to be reckoned with. It's kind of like Mission Impossible meets Tomb Raider with a bit of Tenchu tossed in for good measure. The atmosphere is positively riveting and the sound is excellent as well. The graphics are refreshingly outstanding and the level of detail is a sheer joy to behold. One key factor in game design has to be the shadows that naturally cascade from each character's every move. It's just beautiful, man. They add a subtle level of realism that more games should incorporate into their design. And what a joy it is to roll through the shadows behind a guard, spring to your feet and choke him silly. It's brilliant that they wake up after a short period of time because this really puts the pressure on. Think about it, you're breaking in and stealing priceless loot. Would it make any sense to leave a pile of dead guards behind you? Of course not. You're mission, so to speak, is to get in sight unseen, grab the goods and get outta there. There are no "enemy's", just hapless guard with big beer bellies who love sports and complain about their wives. Pretty damn realistic if you ask me. Folks are complaining about the guard's AI? Haa! How many security guards do you know who graduated from Harvard or Yale. Their not Navy Seals or Mercs... they're stupid, lazy security guards. This isn't MGS and isn't meant to be. It's a completely original, high-concept gaming experience that creates tension and forces you to concentrate on your every move. Remember, the true enduring element of any game is the "gaming experience." When you play the game does time seem to stand still? Do you get so wrapped up in it that you grow a long white beard? Alright, that may be pushin' it a tad but my point is valid. This game made me feel like I was seriously under pressure to silently steal precious objects and evade all security personnel and have one great hellova time doing so! Now I must say, I haven't finished it yet because I turned it off to go meet this very HOT chick at her place for some "real" action but I'm sure you'll understand. Even a super-thief knows when to take a break. Ahem... anyway, after playing it for nearly 4 hours all I can say is so far it's the next best thing to sex. I can't wait to get back to it and finding out what's around the next slick, well-designed, intensely moody and mysterious corner. This game is fantastic and I'm quite the experienced gamer, trust me. Never mind buying it, it appears to be too short a game to drop that kinda dough but is it worth renting? Hell yeah!! It's not a mad action thriller, it's a riveting, suspenseful adventure where you're meant to, as the game advertises... infiltrate - steal - vanish. What more can I say, I'm giving it a 9 and if you're up 4-da challenge... go rent it.. like NOW! I'd give it a 10 except for my ONLY, minor complaint and this is one no one seems to get perfect anyway and that, my friends is... you guess it. Camera angles. Ah, when will they get it right.;-) Expand
    • 2 of 2 users said yes
  2. JoeyF.
    8
    wanted to know how it would turn out in the end so I played until I finished. Stolen, or the concept of Stolen is an interest of mine, it9;s sneaky, calm but there's action too. Expand
    • 1 of 1 users said yes
  3. GrahamK.M.
    4
    What is with all of these high user reviews? I rented this game, had to fight my way through the artrociously lacking first level, then was forced to return it a day early and didn't care, that's how bug-ridded and un-fun to play this game is. What's even worse is that nobody can be killed... except you. And even worse than that is the horrendous amount of backtracking and safecracking and other insanely boring tasks that make this game more of a chore to play than anything else. A chore like cleaning toilets... with your tounge. That's how much it hurts. Of course, Stolen is an idea that could have had quite a bit of potential. There are more than enough cool new quirks to make it stand out from the rest of the genre, from actual acrobatics in a stealth game (hear that Sam Fisher?) to some cool ways to crack safes and such. Unfortunately, these all get old really fast, making Stolen a good idea with such poor implementation that you have to dig through piles and piles of pure crap to get any fun out of it. And combat? Don't even get me started! "Punch punch kick... mash the triangle button... punch punch kick. oops, wrong angle, I'm .0000000000000003 degrees off, better button mash some more... ooh, I died." Well, what did you expect with such pussy fighting? It was as if the developers said; "Hey, let's see how much we can annoy our consumers!!! I've got this great idea for a crappy new game..." Expand
    • 0 of 1 users said yes

See all 7 User Reviews