• Publisher: Hip Games
  • Release Date: Apr 21, 2005
  • Also On: PC
Metascore
51 out of 100

Mixed or average reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 0 out of 16
  2. Negative: 5 out of 16
  1. If hardcore stealth is your game, satisfaction is guaranteed. [June 2005, p.57]
  2. You can't play and enjoy Stolen like it's another action game off the shelf at all, and that's going to understandably rankle some traditionalists.
  3. The levels and missions are equally unremarkable, which makes for yet another promising stealth title that doesn't live up to its potential. [June 2005, p.127]
  4. Although it is relatively entertaining to play the game falls flat mostly because of a few key aspects: enemy AI, and the sheer linearity of the level design and gameplay.
  5. It's not "Splinter Cell," but it's similar enough to be familiar and different enough to be reasonably fresh. [July 2005, p.77]
  6. It borrows heavily from other titles, but it needed some more refinement before it could have been a smash hit.
  7. 52
    It clearly copies other existing games and does so in a rather sloppy way.
  8. Indeed, it's the guards that ruin it for everyone, by being remorselessly crap at their jobs, losing you when you run round two corners, shooting erratically and - worst of all - not recognising the significance of a vent shaft as something that "leads somewhere", and allowing you to escape every time you enter one.
  9. Sadly, encounters with enemy AI - particularly in combat - are by far the weakest link in an otherwise enjoyable effort. [Apr 2005, p.98]
  10. An undeveloped plot, derivative gameplay, idiotic enemies, and boring presentation.
  11. A slow, moderately discomforting wheelbarrow ride into an Xbox-green sludge-pool of grump-making mediocrity. [PSW]
  12. An annoying game of trial and error. [July 2005, p.84]
  13. The silly parts in Stolen make up most of the game. There are some truly neat stealth bits but my feeling is that they were sloppily inserted into an adventure fraught with ridiculous AI hi-jinx and an unbelievable and really, negligible storyline.
  14. The various gameplay elements are just too shallow to hold your interest. You only have one button for combat and once you learn how to sneak around guards you've pretty much aced the game.
  15. 40
    It's just so generic, despite its few twists, and its B-grade action movie cinematics and plot are absolutely the stuff of dozens of other also-ran action games of the current generation.
  16. A grubby looking, badly conceived and hastily programmed game that does nothing for the genre except add unnecessary limitations. [Apr 2005, p.110]
User Score

Mixed or average reviews- based on 11 Ratings

User score distribution:
  1. Positive: 5 out of 7
  2. Mixed: 0 out of 7
  3. Negative: 2 out of 7
  1. SamuraiSlash
    10
    I rented this game yesterday and absolutely LOVE IT! I think it is was a very unique and suspenseful experience so far. Anya's sexy moves and gadgetry make her a high-tech super thief to be reckoned with. It's kind of like Mission Impossible meets Tomb Raider with a bit of Tenchu tossed in for good measure. The atmosphere is positively riveting and the sound is excellent as well. The graphics are refreshingly outstanding and the level of detail is a sheer joy to behold. One key factor in game design has to be the shadows that naturally cascade from each character's every move. It's just beautiful, man. They add a subtle level of realism that more games should incorporate into their design. And what a joy it is to roll through the shadows behind a guard, spring to your feet and choke him silly. It's brilliant that they wake up after a short period of time because this really puts the pressure on. Think about it, you're breaking in and stealing priceless loot. Would it make any sense to leave a pile of dead guards behind you? Of course not. You're mission, so to speak, is to get in sight unseen, grab the goods and get outta there. There are no "enemy's", just hapless guard with big beer bellies who love sports and complain about their wives. Pretty damn realistic if you ask me. Folks are complaining about the guard's AI? Haa! How many security guards do you know who graduated from Harvard or Yale. Their not Navy Seals or Mercs... they're stupid, lazy security guards. This isn't MGS and isn't meant to be. It's a completely original, high-concept gaming experience that creates tension and forces you to concentrate on your every move. Remember, the true enduring element of any game is the "gaming experience." When you play the game does time seem to stand still? Do you get so wrapped up in it that you grow a long white beard? Alright, that may be pushin' it a tad but my point is valid. This game made me feel like I was seriously under pressure to silently steal precious objects and evade all security personnel and have one great hellova time doing so! Now I must say, I haven't finished it yet because I turned it off to go meet this very HOT chick at her place for some "real" action but I'm sure you'll understand. Even a super-thief knows when to take a break. Ahem... anyway, after playing it for nearly 4 hours all I can say is so far it's the next best thing to sex. I can't wait to get back to it and finding out what's around the next slick, well-designed, intensely moody and mysterious corner. This game is fantastic and I'm quite the experienced gamer, trust me. Never mind buying it, it appears to be too short a game to drop that kinda dough but is it worth renting? Hell yeah!! It's not a mad action thriller, it's a riveting, suspenseful adventure where you're meant to, as the game advertises... infiltrate - steal - vanish. What more can I say, I'm giving it a 9 and if you're up 4-da challenge... go rent it.. like NOW! I'd give it a 10 except for my ONLY, minor complaint and this is one no one seems to get perfect anyway and that, my friends is... you guess it. Camera angles. Ah, when will they get it right.;-) Full Review »
  2. JoeyF.
    8
    wanted to know how it would turn out in the end so I played until I finished. Stolen, or the concept of Stolen is an interest of mine, it9;s sneaky, calm but there's action too. Full Review »
  3. Andyo
    2
    This is the deal, Stolen is a sham of a game though some concepts are somewhat intriging this game is no different than a trend game simply put out to make a select few some money to invest into hopefully a better game. Don't get me wrong I love stealth games the harder the better but there is always a fine line between unrealistic and fun. Obviously you don't want a game to be so unrealistic that the fun factor is non existent and you dont want a game to be so realistic it is no longer fun. This is one of those games. There is no way to kill guards, fine, 0 body count but then why not knock them out for any significant amount of time. This game would be awesome 5 years ago but after the dominence of the MGS Machine this game with lack of a better discription is toilet paper but not the soft fluffy kind but the kind hospitals have that is like sand paper. This is a bad game. Give the makers credit though they have to put there name on it and it will be burned into a long list of failures when they try to find a better job in another gaming company and the employer will look at that long piece of garbage resume and come to this game, then they will quietly remove you from the office and burn the thought that this game ever existed out of there memory. For all the unfortunates like myself who purchased this game in hopes of a fun, and enjoyable experience, please smash this game and burn it in hopes that it does not fall into the hands of any other person hoping for a good game. For the good of the planet. To the creators of this game, please don't quit your day job, you'll do much better at Burger King anyways and do us all a favour put any remaining copies in the deep fryer for about say ...6 months. Full Review »