• Publisher: Atari
  • Release Date: Jun 23, 2002
Metascore
71

Mixed or average reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 19 out of 37
  2. Negative: 4 out of 37
  1. The near Zen-like state that is required to pull off the scenes - and the adrenaline rush that goes along with it - is what makes Stuntman the great game it is. [July 2002, p.78]
  2. If you're a gamer with a decent amount of patience and perseverance, Stuntman can definitely be a fun and rewarding experience. It's also rather different from just about any other game out there.
  3. Stuntman has problems but it's unique and engrossing and definitely worth your time.
  4. 86
    One of the most refreshing action-racing hybrids to come along in a good while...gargantuan playability.
  5. Think about it: How many other games out there can keep our collective attention for so long without even giving us anything as tangible as the thrill of completing a single level?
  6. This game did really well in all areas that a game could do well in. The only thing that kept it from getting it a perfect Seal of Excellence is the fact that there is a frustration involved in the game that will turn many people off to it.
  7. "Burnout" still holds the crown for most-realistic crashes, but Stuntman is the new champ of realistic body damage. Think you've seen a car get beat up before? Think again.
  8. 83
    It's friggen' hard...Gamers who relish a real challenge, though, will find Stuntman extremely satisfying...if they make it through the whole thing, that is. [August 2002, p.42]
  9. So annoying, yet so damn addictive. [Gamesmaster]
  10. An awesome achievement in originality for the gaming industry. Sure it has it’s frustrating points, but it’s not “bad game” frustrating, it’s more of a “hard game” frustrating.
  11. An original game that some will undoubtedly love, but others won't enjoy at all because of its trial-and-error approach and high degree of difficulty.
  12. The control scheme and the dependency on rote memorization, not to mention the immense difficulty level diminishes the quality of the game.
  13. If you think the best parts of movies involve explosions, car chases, and death-defying leaps (is there anything else?), then this homage to Hollywood’s unsung lunatics is just the thing for you.
  14. The frame rate isn't brilliant (though the physics model is), load times are long, and sometimes frustration will get the best of you. But rich environments, awesome music, and the game's sheer charm outshine all of that.
  15. A rip roaring fun game, if you get over the massive frustration level, the immense difficulty, which naturally can't be adjusted, and the load times.
  16. Reflections, the company that brought Driver to life, has come up with a next generation game that will stir your soul with that same love-hate relationship. Strap on your crash helmet and step into your firesuit.
  17. This game is a lot of fun. Sometimes it can be frustrating if you get stuck for a while, but you can always fall back on the trusty arena and cause some damage there instead and the load times are horrific.
  18. If the game had been more realistic, it actually would’ve been easier. No Stuntman will do some of these scenes and expect to survive...jumping onto and through a train? Nor would they do so many stunts in one take.
  19. The only drawbacks from this otherwise stellar title are the twitchy handling and the potential redundancy.
  20. Just even barely hitting anything and your car explodes into pieces. Put frankly, this just makes the game unnecessarily frustrating. [August 2002, p.21]
  21. Sure, the graphics, control and physics here are super-duper. It's just that the actual gameplay can get as repetitive as scrawling "I'm a stuntman!" a thousand times on a chalkboard. [August 2002, p.128]
  22. The somewhat frustrating part is that each scene, after completion, lasts about two minutes, yet takes an hour or so to complete, and while you feel a great sense of accomplishment in finishing each scene, watching the brief replays may make you ponder, "I spent an hour toiling at the controller for this!?"
  23. Stuntman is purely about skilled, balletic driving. The redundancy of trying the same stunt over and over again is an exercise in tedium, yet the visual pay off is huge.
  24. 64
    A good idea, and I think that with the right implementation it could make for an excellent game. Bogged down with tedious, unpolished gameplay, weak graphics, and unimpressive presentation, Stuntman is not that game.
  25. 60
    While you’ve gotta love Stuntman’s originality and electrifying stunts, its high level of frustration and repetition will drive many gamers away. Far, far away.
  26. 60
    Stuntman's most noticeable flaw is the load time before a level, which takes upward of a minute whether you are playing it for the first time or restarting it.
  27. True, there is a sense of colossal achievement that results from completing a shoot...but I really don't think it should be such a painful experience to get there. [August 2002, p.106]
  28. This is a seriously cool yet frustrating game - and I now hate directors. [July 2002, p.82]
  29. 60
    Genuinely great idea, but incredibly frustrating.
  30. 50
    I’m not kidding, nearly every facet of this game screams ‘PSONE!’, had Reflections not decided to include the excellent DVD add-ons, I wouldn’t be surprised to see this one appear on the little gray box.
  31. What begins as an interesting premise quickly deteriorates into a largely annoying trip due to restrictions placed on a player's freedom and the developers artificially ramping up the difficulty by refusing to let players know what they are supposed to be doing before the film starts rolling.
  32. My advice: Wear a helmet while playing, because you'll be banging your head against the TV in frustration. [Summer 2002]
  33. A combination of unreasonable learning curves, seemingly last-minute voiceovers and poor player gratification makes this title barely worth a rental.
  34. Short game length, long load times, and high levels of frustration may regulate this game to a weekend rental.
  35. I don’t imagine myself as a gaming whiz by any stretch, but I’m good enough to stay in the running most of the time, and when I started to crack the 20 retries, then 30… then 40… then 50… I stopped having fun and started hating the experience I was being subjected to.
  36. If the game were less suffocating, then perhaps I would give it a chance. You'll just get too frustrated with this game waiting (read: reloading) at your next chance to drive through a frustrating trial.

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