• Publisher: Atari
  • Release Date: Jul 18, 2006
Metascore
72

Mixed or average reviews - based on 31 Critics

Critic score distribution:
  1. Positive: 15 out of 31
  2. Negative: 0 out of 31
  1. The only thing holding it back from a full 10 is the lack of online play.
  2. Once you've unlocked Mecha Frieza and have maxed out the skills of your favorite characters, the single-player modes are pure tedium.
  3. While the Budokai series may not have enjoyed the universal appeal of more traditional brawlers, it did at least give the games their own unique identity. In sacrificing that, Super Dragon Ball Z becomes just another paint-by-numbers 3D fighter, sitting alongside the likes of "Battle Arena Toshinden" and "Star Gladiator" in the ranks of the also-rans.
  4. Probably the finest DBZ fighting title in terms of pure gameplay. The game takes obvious inspiration from new and classic fighters and successfully plugs it into the DBZ formula. However, with the increased focus on technical gameplay, some of the flash found in the Budokai titles is missing.
  5. A streamlined, fairly standard fighter that’s accessible, yet still very fun to play.
  6. 74
    Designed to appeal to traditional fighting fans before anime nuts, its strengths lay more to the thinking player's side of things rather than the casual. Had it boasted a larger move set and perhaps a few more playable characters, then its value as a long-term tournament title might have been higher.
  7. Super Dragon Ball Z doesn't have the depth of the serious fighting games it patterns itself after, providing an experience that is hardly any more technical than certain past DBZ fighters, and without the exceedingly over-the-top charm that has been a series hallmark.
  8. Had it had an online feature or the split-screen action of Budokai 3, the verdict would have been different.
  9. 90
    The gameplay is where Super DBZ truly shines. From the first time you load up and play Super DBZ, you'll notice the game religiously pays homage to the Akira Toriyama Dragon Ball universe.
  10. To get the most out of Super DBZ you need to be willing to spend hours and hours plumbing the depths of the combo system and mastering every character. Beyond that, there's just not enough to do here.
  11. Its colorful looks may appeal to younger gamers, but Super DBZ is too limited in every department to attract interest from anyone else. [Aug 2006, p.93]
  12. Super Dragon Ball Z takes the best elements of Akira Toriyama's Dragon Ball universe and meshes them with solid fighting mechanics to deliver a one-two punch that all fighting game fans should enjoy.
  13. The game's developer has made fighting, not story, the main focus, so you're going to be spending most of your time beating up your opponents and not scrolling through boring plot descriptions. [Sep 2006, p.84]
  14. There's enough over-the-top action in Super Dragon Ball Z to make this an easy game to recommend for fans of the series, unfortunately fans of modern 3D fighting games may want to look elsewhere for their fix.
  15. It’s a little more technical than Budokai, but nowhere near as technical as the hype would lead you to believe.
  16. A robust fighting experience. [Sept 2006, p.81]
  17. Get your arcade sticks out, kids, this one's for real.
  18. It’s repetitive, and a lot like the other Dragonball Z games out there. But if you love them, you’ll enjoy this – and if you haven’t played the series before, Super DBZ is an easy way to enter.
  19. Overall Super Dragon Ball Z would be [better] described as "slightly different" than "new and improved."
  20. Super DragonBall Z makes the most out of a sometimes overworked genre and will provide some hours of good old-fashioned fighting action.
  21. Another quality slice of DBZ action, but a bit short on options for super-completists. [Sept 2006, p.75]
  22. As deep as a puddle, but a riot nonetheless. One for when the junior family members need a drubbing. [Sept 2006, p.74]
  23. Although it lacks some depth that other popular fighters have, one will still have fun with this game.
  24. It may start out as a fighter without much depth but if players are willing to take the time to level up characters and acquire new abilities, the game is a lot of fun.
  25. 65
    Super Dragon Ball Z has some fighting and DBZ, but there just isn't quite enough of either to go round.
  26. While a fairly decent attempt at a Dragonball Z game it does not live up to the legacy left behind by the Budokai games.
  27. Unfortunately, it still isn't very good. The fighting system remains pretty simplistic and feels like it was awkwardly transplanted from 2D into 3D space. [Sept. 2006, p.92]
  28. The problem is, most games of this type offer a significant price break, something that seems to be missing from this game.
  29. 70
    There aren't as many playable characters as we'd like, and the visuals really aren't up to snuff, but the voice actors from the series bring the characters to life, and there's plenty to unlock and accomplish. Best of all, it's good fun for head-to-head competition.
  30. The custom card building and use of the Dragon Balls are excellent additions, making up for the lack of modes in the game.
  31. One gorgeous looking game and would be hard to find a 3D fighter with a more pleasing style anywhere else but there just isn’t enough meat found in the game to sink your teeth into and keep it playable over and over.
User Score
5.5

Mixed or average reviews- based on 16 Ratings

User score distribution:
  1. Positive: 4 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 5 out of 9
  1. Mar 8, 2013
    7
    By the creator of Street Fighter 2, Super Dragon Ball Z is a really great fighting game that any fight fan can enjoy, and also adds in a very addicting level up mode for fans, where you raise one of the z warriors power level the more and more you fight, unlocking new moves, and adding an rpg element that i personally believe Dragon Ball Z games benefit from greatly. Even with the awesome powerlevels and well designed fighting engine, this game doesnt have alot of variety. other than a tournament mode, and a mode more specifically for your leved up characters, where you fight with each match opponents getting stronger, and your helth doesnt replenish, other than through the bonus roulette at the end of matches (essentialy a survival mode) this game doesnt have a whole lot to offer in terms of gameplay variety. On top of that, this game only has 18 characters, which is substantially low, considering they all control very similar, and with the exception of Cyborg frieza (which wasnt in any other dbz title at the time) this game really just doesnt have hours of fun and lots of unlockables to keep you playing. Regardless of the fairly low replayability, this is a pretty decent Dragon Ball Z fighting game that, while hated by alot of people, I find does what it does just fine, give the arcade super dragon ball z experience at home. no more, no less. Full Review »
  2. Nov 4, 2010
    8
    This game get a lot of hate for no reason whatsoever. Yes you can't zoom around the landscape or spam teleports and massive fireballs. There are plenty of other fighter games that allow you to do that.

    This is more of a technical fighting game for the universe. Noritaka Funamizu from Street Fighter 2 provided input, and you can really tell. It feels more like an SF2 EX fighting game, than a Budokai one.

    That isn't necessarily a bad thing, but certainly not for everyone.
    Full Review »
  3. IsaacM.
    Nov 19, 2007
    4
    Old school fighting that really isn't that good does nothing to replicate the dragon ball world DBZ Budokai 3 was the pinnacle and the most faithful of fighting engines to the anime, this is a major step backwards the creators should hang their heads in shame Full Review »