Swashbucklers: Blue vs. Grey Image

Generally unfavorable reviews - based on 16 Critics What's this?

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  • Summary: Swashbucklers: Blue vs. Grey is a Naval Action/RPG set in time of the American Civil War – the time of last pirate renaissance on the Caribbean. The Union fleet blockaded the Southern ports, rupturing all the trading connections of the Confederacy. In return, Confederate government started giving out the privateer patents, thus building a powerful fleet of commercial raiders, the best example of which was the legendary captain Raphael Semmes. Also, smuggling the goods through the blockade became very profitable, though risky, business and attracted numerous traders to attempts of running the blockade. Abraham Gray, the main character, starts the game as a captain of a privately-owned vessel, but soon becomes involved into the story of blockade-running, military espionage and the ultimately powerful ironclad, built in Liverpool for the Confederacy. This ironclad alone could have change the course of war and bring the victory to the Rebel states. Then Abraham can join either Confederacy as a raider, or a Union as a spy. The player is free to sail across the game’s world – from southern coasts of the USA and Florida to Jamaica and North Caribbean. He can trade and smuggle goods between nineteen ports – both free and blockaded, raid the cargo ships, battle the warships and ironclads and complete quests for either Union or Confederacy. Aside from naval combat, Swashbucklers features strong on-foot gameplay, in which Abraham slashes his way through in various locations, confronting dozens of various enemies and bosses. The game’s role-playing system, based of three main characteristics and numerous perks, allows the player to develop the main character in various ways. He can improve his naval skills, learn new combos and shooting modes, or become the best trader in the Caribbean. Also, there are numerous options to upgrade the ship with Gatling guns, heavy weaponry, steam engines, or better sails. [1C Company] Expand
Score distribution:
  1. Positive: 0 out of 16
  2. Negative: 11 out of 16
  1. Swashbucklers: Blue vs. Grey is a strange little game that isn’t terrible by any means, but it’s not really very good, either. While I could definitely see the game developing a (tiny) cult following, every interesting element in the game is balanced out by something bad.
  2. We liked the setting, liked the gameplay but ultimately there wasn't enough to keep it in our console for a very long time.
  3. An inferior copy of a classic, Swashbucklers isn't worth your time.
  4. Overall, we recommend passing on this pirating adventure. [Jan 2008, p.84]
  5. It's priced as a budget title, but unless you're a big fan of pirates, there's not a lot here for the average gamer.
  6. This just doesn't cut it. There was some potential, and looking at pirates outside of the frilly shirt and rapier era is a good idea. Swashbucklers was executed so poorly it may scare other developers off the concept.
  7. From its recycled characters at each port to its recycled gameplay every couple of minutes, I’d suggest you read a book about the Civil War rather play this game.

See all 16 Critic Reviews

Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. DannAustin
    Mar 5, 2008
    Hands down one of the worst games I've played on the PS2. It's just so ... cheap. Besides ripping off Sid Meier, the game suffers from not providing enough direction as to what you're supposed to do, cheap CGI scenes, boring music and, the most annoying thing, NPC's that talk like adults in a Charlie Brown Christmas special. If you don't want to have spoken dialogue, don't have them make any noise. That simple. The only redeeming thing about the game is that the combat system isn't horrendous, but it's not good enough to want you to keep playing. Expand