• Publisher: SCEA
  • Release Date: Jan 11, 2005

Mixed or average reviews - based on 53 Critics

Critic score distribution:
  1. Positive: 7 out of 53
  2. Negative: 11 out of 53
  1. 45
    Full of glitches, boring modes and a poor frame-rate at times. We have given it exactly the same score as "DRIV3R" and who actually enjoyed that game? Avoid it and you’ll be happy, and we’ll be happy.
  2. Still, at least you get to get out and enjoy easily the worst thirst-person controls devised.
  3. 41
    Between the silly design flaws, lack of challenge, and short length, Black Monday would be better off being called an expansion pack for a Grand Theft Auto game - and even that would be over-praising the game. While the story flow is incredibly clever, the lousy characters are a deterrent to it.
  4. We didn't expect that once we had been given our orders by the Sergeant, we would find so many bugs, glitches and plain annoyances to hinder our progress through the seedy underbelly of old London Town.
  5. Unfortunately Black Monday works as neither a game nor an interactive movie. The enemies and the situations are far too unbelievable. There is no sense of accomplishment since you don't really have to work very hard.
  6. Oversimplified controls and an atrocious camera. If it were a movie, you'd leave the theater halfway through and not care about the conclusion. [Feb 2005, p.86]
  7. It's almost like they picked parts of the first that worked really well, and then broke them. [Feb 2005, p.67]
  8. Just inexcusably bad. How can a sequel suffer from the exact same problems as the first title?
  9. Six 'f*cks' in the opening cut-scene set the tone for a game that's desperate to appear edgy, uniquely British and grown up... Ironically, the script is so desperate to be adult that it ends up sounding as mature as a teenager rebelling against school uniform. [Christmas 2004, p.85]
  10. It’s an immense letdown – so much so that the first few hours of play are filled with disbelief, as players are forced to lower their expectations with each new disappointment...The Getaway: Black Monday should be avoided by all but the most fervent lovers of mediocrity. [Christmas 2004, p.112]
  11. British culture is certainly responsible for some fine works, like Shakespeare, David Bowie and Elizabeth Hurley. But as The Getaway: Black Monday proves, it’s also capable of some very bad ones, like the Spice Girls, blood sausage, Prince Harry's Nazi costume, and now Black Monday. Despite the name, we're pretty sure this game sucks every day of the week.
User Score

Mixed or average reviews- based on 34 Ratings

User score distribution:
  1. Positive: 17 out of 23
  2. Negative: 4 out of 23
  1. Feb 19, 2013
    This is one of the best games I've played on the PS2.

    The cars are good, you can choose how you want to end a mission, and there are a few
    glitches which ruin the game a bit. Full Review »
  2. Jul 13, 2012
    It is an improvement from the first one. Some may see these games as a game trying to be GTA. It is similar to Grand Theft Auto,but is different in a lot of ways.One big way is that you don't know how much life or ammo you have left and the cops actually try to catch you. The way the cars drive in this game are smoother than the first game.The story is very different from any other game I have played. The other ending isn't that different and the story doesn't change if you decide to get the other ending.It is a fun game to play even after you beat it because there are other modes you can do as racing,Being a taxi driver,and of course free roam. Full Review »