• Publisher: SCEA
  • Release Date: Jan 11, 2005

Mixed or average reviews - based on 53 Critics

Critic score distribution:
  1. Positive: 7 out of 53
  2. Negative: 11 out of 53
Buy On
  1. AceGamez
    The recreation of Soho is excellent and whilst the missions vary from driving to on-foot and are generally well-designed, both have their fair share of technical problems that can really frustrate and significantly mar the gameplay.
  2. It’s no "GTA," but I’ve played worst games recently.
  3. A stylized game that unfortunately lacks any substance. It’s just not a very fun game to play, due to the temperamental camera and barely average gameplay.
  4. This is one of those games that of course tried to put the "open ended" gameplay into play, but failed to do that, and threw in some clunky controls with it.
  5. The underworld figures are colorful, and the language they use has a life of its own. But the game's design is bollocks.
  6. You're stuck with a game of disparate modes - driving, shooting, sneaking, and cut-scene-watching - that never gels into the cohesive, cinematic product the developers were promising. [Feb 2005, p.104]
  7. Maybe if any of the significant flaws of the original had been ironed out, and the missions were actually compelling, we wouldn't mind, but the excitement and thirst for vengeance of the original has been replaced by exceptionally ordinary shoot-'em-up missions, one on-rails shooting section, and a few awful stealth encounters.
  8. 60
    More about the story it presents than the game play used to advance the plot. Luckily, said story is so compelling that it largely makes up for the sins committed in other aspects of the title, keeping the game interesting despite the trial-and-error mission setup and sometimes-confusing objectives.
  9. It really is a shame that The Getaway: Black Monday is so little fun to play. Aesthetically, it’s a beautiful title, and utterly loaded with potential.
  10. Game Informer
    The game is still firing blanks and driving on four flat tires. [Feb 2005, p.115]
  11. The concept of the game itself (and of the series) is a decent one that’s hampered by a lot of AI and gameplay issues. What’s more, the inclusion of stealth play that is weakly implemented compared to other titles further sheds light on the problems of Black Monday.
  12. An incredibly disappointing game that may drive a nail into the coffin of this once-promising franchise.
  13. 65
    Black Monday has a few glaring faults with control, over your character, targeting and a camera system that hurts the overall game play experience.
  14. The most depressing thing about Black Monday is that parts of inspiration or beauty occasionally shine in the abyss of missed potential. This game is alright, but aspires—rightfully so—for much more, and misses the mark.
  15. 60
    Continually trying to properly center the cam, however, frequently places you in harm's way. Until you put some serious time into the game, you'll be blown away more often than you like from unseen foes off-screen.
  16. The locations feel more spacious than the original, too, and missions are varied so drug busts move into car chases with only the slightest hint of nausea...A limited but exciting experience.
  17. Slightly improved but lacks the rugged spark of the original. Not a bad game but inoffensively reasonable to the point of disappering completely. [PSM2]
  18. A game so utterly devoted to the same flawed concepts as its predecessor that it might as well be the same game with a new story.
  19. 50
    At worst, though, it embodies one of the more unfortunate trends our industry is prone to follow: putting style and presentation over substantive interactive experience.
  20. It’s just that The Getaway: Black Monday is no better and no worse than the original, and for a sequel, that's a crippling issue.
  21. Black Monday has a strong story, but aspects like the timed driving missions could have easily been left out, and the game would have been stronger for it.
  22. The story and setting are interesting and involving, the gameplay is solid enough, and the visuals and audio are polished. The only real thing the game is lacking is length and replayability.
  23. Plagued by the exact same issues that hampered its predecessor. There's a huge difference though, it’s the year 2005 now and people expect more out of their videogames.
  24. This series shows promise, but currently lacks what it takes to be in the next echelon of its genre.
  25. Hiding an otherwise mediocre game behind story and setting doesn't work twice.
  26. As it stands Black Monday just cannot compete with the truly impressive games released for the Playstation 2 this year.
  27. 65
    A map complete with objective markers is a big help, as are the GPS driven turn signal indicators, but the game is just as stiff, clumsy, and unworkable as it's ever been.
  28. Its fantastic story and surprisingly good sound are just not enough to make up for missing gameplay elements and a short campaign.
  29. A sub-par gameplay experience with awkward controls, an annoying camera and very basic driving experiences. The original game got away with it but now there is no excuse.
  30. The artificial intelligence of other characters is often dim. Enemies are often oblivious to your nearby presence, while colleagues provide little genuine assistance.
  31. Sadly the game still doesn’t address the fundamental issues over control, AI and the basic nature of the gameplay; although we still found ourselves suckers to the plot and presentation – it’s the main reason for playing through the game sadly.
  32. Great storyline told through an engagingly interwoven approach with some solid acting can't offset clunky controls and overly-linear gameplay that haven't improved since the first game.
  33. 55
    A badly designed, downright disappointing attempt at a story-driven shooter.
  34. It’s gritty, and unpolished in many areas (I actually had a few freezes that forced me to reset my PS2), but if you bite down and bare it, you’ll like it. That is, if you are a fan of movies like those Mr. Ritchie makes.
  35. 50
    Most levels feel more like a carnival duck shoot than a gritty peek into London police work. Enemies stand still no matter how close Mitch is to them and it's often child's play to dive-roll under a gun barrel to slap on the cuffs. This isn't merely unrealistic AI -- it's bad.

Awards & Rankings

#39 Most Discussed PS2 Game of 2005
User Score

Generally favorable reviews- based on 49 Ratings

User score distribution:
  1. Positive: 31 out of 49
  2. Negative: 8 out of 49
  1. Jul 9, 2016
    Out of all the games I've played on the PS2, this is by far the worst. The story is uninteresting, the characters are bland and lackOut of all the games I've played on the PS2, this is by far the worst. The story is uninteresting, the characters are bland and lack personalities, the voice acting is unimpressive to say the least. The combat system is choppy and the fact that there is no HUD doesn't help.The stealth missions are ridiculous. In the plus column dough, the cars look decent. Full Review »
  2. Apr 11, 2015
    A damn fun and challenging game with some great visuals and gameplay for its time and platform. Performance issues occasionally hinder theA damn fun and challenging game with some great visuals and gameplay for its time and platform. Performance issues occasionally hinder the experience but only marginally. It's super cheap nowadays so if you're looking for a challenging game with great combat mechanics this game is for you. Extra props to the game for being one of the only open-world games set in London. Full Review »
  3. Feb 19, 2013
    This is one of the best games I've played on the PS2.

    The cars are good, you can choose how you want to end a mission, and there are a few
    This is one of the best games I've played on the PS2.

    The cars are good, you can choose how you want to end a mission, and there are a few glitches which ruin the game a bit.
    Full Review »