- Publisher: THQ
- Release Date: Nov 1, 2005
- Critic Score
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80Obviously younger audiences are going to enjoy the game more than older players, but for any self-respecting Incredibles fan, the story and the teamwork gameplay is enough to warrant a look.
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78The game sports a good story and solid gameplay with unique abilities for the different characters. It's more enjoyable than the first game and good filler until the second The Incredibles film.
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Younger kids that love the Incredibles but aren't exactly skilled gamers are going to have the best time with this game.
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Heavy Iron just wasn't able to quite capture the magic of the original Pixar film and the game simply isn't that fun for long periods of time.
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60Rise of the Underminer lacks the imagination, variation and challenge of a game like "R&C," and for that it doesn't deserve any more than the score we're about to give it.
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60The sequel continues where the hit movie left off, but the action is constantly marred by repetitive gameplay and surprisingly uninspired visuals.
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Does a pretty good job of capturing the spirit of the film and provies some mindless laughs. Kids will love it too - trust us, we checked. [Jan 2006, p.109]
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60It's a short, simple ride. The Incredibles 2: Rise of the Underminer offers decent fun for younger kids, but the action and puzzles won't challenge older gamers.
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The voices are great, the gameplay's not half-bad - but the AI is such an impediment that the fun quickly drains away. [Jan 2006, p.99]
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But while young fans will enjoy this brief two-player adventure, the underground environments and robotic opponents lack variety and imagination.
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50While the game doesn't do much in the way of gameplay, the presentation makes up for it.
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40The gameplay is utterly basic, consisting of punching and running, but the co-operative element between two players is quite nice. Kids who loved the movie will no doubt get a kick out of this game.
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User score distribution:
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Positive: 2 out of 3
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Mixed: 1 out of 3
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Negative: 0 out of 3
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