Mixed or average reviews - based on 23 Critics

Critic score distribution:
  1. Positive: 8 out of 23
  2. Negative: 4 out of 23
  1. It remains a weak 3D fighter, crippled by balance issues and an inferiority complex.
  2. 43
    A tour de force in vapidity. [Issue#156, p.92]
  3. Maximum Impact 2 feels so incredibly sloppy and dated that the only real benefit of its existence is highlighting just how great sister title "KOF XI" really is by comparison.
  4. It’s a mystery how two such very different games manage to share so many things in common. In away it’s almost a relief that Maximum Impact 2 is so poor, as it allows XI to bask in its own glory, an example of how the 2D fighting genre isn’t dead and hopefully an opportunity for younger gamers to appreciate the concept of gameplay being greater than eye-candy.
User Score

Generally favorable reviews- based on 13 Ratings

User score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Jan 13, 2012
    The King of Fighters 2006, the sequel to KOF: Maximum Impact, continues the storyline from the previous installment. There's a lot of content, like character specific intros with voice dialog in both English and Japanese. All characters have 2 different outfits with 8 colors total, many of which are throwbacks and references of other characters in the SNK universe. The soundtrack is very memorable, as opposed to the OST of other KOFs during that same period. The only downside, in my opinion, is that the combo system is too loose, but otherwise any and every combo from the 2D games is here, and then some. Full Review »