• Publisher: Atari
  • Release Date: Nov 7, 2005
  • Also On: PC
Metascore
69

Mixed or average reviews - based on 42 Critics

Critic score distribution:
  1. Positive: 15 out of 42
  2. Negative: 3 out of 42
  1. The Matrix: Path of Neo does have its moments - but these are limited by the restraints of the medium. In the trilogy, Neo could do almost anything, which included manipulation of time itself. Transferring these abilities in-game has been problematic, and the engine simply can't cope with all of Neo's talents.
  2. 40
    A real slap across the face to Matrix fans. Do yourselves a favour and take the blue pill.
  3. 40
    A turbulent ride between decent action, half-baked graphics and camera, and occasionally clunky, but undeniably authentic presentation.
User Score
7.8

Generally favorable reviews- based on 29 Ratings

User score distribution:
  1. Positive: 7 out of 13
  2. Negative: 3 out of 13
  1. Sep 2, 2013
    6
    Points off for repetition, uninteresting level design, occasionally odd animations, and controls that weren't improved. What is cool about this is that some of the levels reflect the movie and are exciting. Just like Reloaded, this game has an operator talking to you during training. Most of the beginning of the game is tutorials and combos. By the time you get to sword fighting you'll find the hand to hand combat repetitive. The animations build up like your not quite controlling Neo. You button mash and he goes into some animations, then button mash to get him to avoid an attack. There is some gun play like the first Enter The Matrix game, which was quite awesome. The first Enter The Matrix game is far superior in level design and storytelling. This game really focused too much on Neo's training. If you played the first Matrix game, lots of the levels in this will be annoying. Only the ones based on the movie were imaginative. It feels like they put in a lot of filler. There aren't enough health packs and you end up replaying levels a bit too much. The game isn't fast paced enough and you feel like your being bogged down by AI just because they can generate more enemies. It would have been better if you just went through levels as an objective itself rather than have to defeat enemies "just because." Sometimes I was impressed by the presentation and detail, other times it felt like the game was created by a first time developer. Get Enter The Matrix which is a superior game. Full Review »