The Suffering PlayStation 2

  • Publisher: Midway
  • Release Date: Mar 9, 2004
  • Also On: PC
User Score
8.9

Generally favorable reviews- based on 40 Ratings

User score distribution:
  1. Positive: 34 out of 40
  2. Negative: 0 out of 40
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  1. RR
    Apr 2, 2004
    5
    For a true look at what a "masterpeice", this game is, simply read Game Informer's April Issue second opinion.
  2. NickT.
    Feb 6, 2005
    6
    I don't understand the reasoning behind all of these high scores. I bought this game expecting a decent play and was very disappointed. It doesn't have one fully developed selling factor. The gameplay is accomanied by sluggish controls, the weapon management system is one of the worst ones since the PS1 days, and the graphics, while good, were not used to their full potential. I don't understand the reasoning behind all of these high scores. I bought this game expecting a decent play and was very disappointed. It doesn't have one fully developed selling factor. The gameplay is accomanied by sluggish controls, the weapon management system is one of the worst ones since the PS1 days, and the graphics, while good, were not used to their full potential. The game's atmosphere consists of stupid, cheap scares, and the story also leaves MUCH to be desired. I find it funny how Richard Rouse, the lead designer of this game, wrote a novel on how to successfully incorporate good game design into a project and isn't even able to offer a game that contains just that. Admittedly though, this game did offer some enjoyment for the 5 hours that it took me to beat it, but if you must try it I suggest a rental first. Hopefully, Rouse and Surreal will be able to fix the problems in The Suffering with its upcoming sequel, the Ties That Binds. Expand

Awards & Rankings

#35 Most Discussed PS2 Game of 2004
#71 Most Shared PS2 Game of 2004
Metascore
77

Generally favorable reviews - based on 47 Critics

Critic score distribution:
  1. Positive: 37 out of 47
  2. Negative: 1 out of 47
  1. One of the goriest, sweariest action games out there but with some nice touches and a decent combat system. [GamesMaster]
  2. All the factors that make a good survival horror game are here; the story, the ambience, the tension, the scares and the gore. The formula has been slightly changed though, this game is more of a shooter than its predecessors and there is less puzzle solving, but it works.
  3. Play Magazine
    75
    The game can be thrilling, poorly executed, compelling, expertly crafted and everything in between. [Apr 2004, p.54]