• Publisher: VU Games
  • Release Date: Aug 19, 2002
  • Also On: PC

Generally favorable reviews - based on 27 Critics

Critic score distribution:
  1. Positive: 16 out of 27
  2. Negative: 0 out of 27
Buy On
  1. Incredibly atmospheric (it makes great use of flickering lights, icy landscapes, and foreboding corridors) without skimping on the screams, The Thing is a terrifying battle to the finish.
  2. One of the best survival horror games on the market, even giving RESIDENT EVIL a run for its money.
  3. 90
    Seriously gory but realistic environments and an action-heavy gameplay mix make The Thing a satisfyingly disturbing must-play...Terrifyingly good.
  4. Wildly engaging and even somewhat innovative... While the story isn’t at it’s strongest; the game possesses all the great things we look for in a true survival horror title.
  5. There’s almost a complete absence of soundtrack and it really works in creating a sense of dread (coupled with the sporadic nature of the thing attacks, at least in the early going).
  6. The gameplay in The Thing is very unique and complex, but does a terrific job to put you right in the middle of the action as you control yourself and your squad.
  7. If "SOCOM" and "Max Payne" had a baby, it would be The Thing...A rare exception in a genre where movie-to-game titles rarely succeed.
  8. With some occasionally spooky moments, dialogue that isn’t afraid to say **** and NPCs that don’t mind the occasional vomiting session you’ve got a game that does the source film justice.
  9. After playing through this rather lengthy and involving game, survival horror fans will more than likely find that The Thing is one of the best such games for the PS2.
  10. 83
    Well-paced, designed with an excellent variety of levels, and it pulls off the most innovative and best squad-based play on PS2.
  11. 83
    Rife with thrills and chills, The Thing delivers on all levels. Leave the light on for this one.
  12. Game Informer
    Manages to pack plenty of solid gameplay, with more than a few horrific scenes. [Nov 2002, p.124]
  13. A brilliant adaptation of a unique movie. The clever team management is let down by unsatisfying combat. [PSM2]
  14. PSM Magazine
    It will scare you silly. We just wished it looked a little better. [Nov 2002, p.46]
  15. Demands an almost religious knowledge of its source material to be fully enjoyed (in-jokes and quotes from the movie are spread throughout the game)...One heck of an action-packed, scary and violent videogame.
  16. Entertainment Weekly
    This contrived implementation of a great concept is disappointing, but at least the surrounding game delivers some taught cinematic moments that would make Carpenter proud. [6 Sept 2002]
  17. The central narrative holds up for the most part, the squad-based elements are terrific, and the suspense won’t let you down.
  18. Play Magazine
    Computer Artworks has done right by Mr. Carpenter's vision. [Nov 2002, p.84]
  19. A great addition to the survival horror genre. It's got good (if complex) controls, decent visuals and the backing of a terrific license.
  20. For the real effect of the game, watch the movie before you play it. It really sets the mood. Even if you have seen this classic film before, watch it again. It makes the whole thing that much more scary.
  21. 70
    It's simply essential that you see the movie before playing The Thing to get full enjoyment out of it...Even considering all its faults, this is still an extremely fun and spooky title.
  22. If it weren’t for a poor combo or random and scripted transformations by your squad mates into Things all the time, the whole team dynamic would have felt a little more personal.
  23. Another barrier to immersion was that the level of realism is inconsistent, and conveniently tossed aside when necessary.
  24. Electronic Gaming Monthly
    Despite these gripes, the moody visuals and frantic gameplay prevail, so horror fans should still seek out The Thing. [Nov 2002, p.290]
  25. Think of it as a "Half-Life" and "Resident Evil" sandwich with some new innovations as condiments. But be forewarned: not everyone will enjoy the taste.
  26. Official U.S. Playstation Magazine
    I can't help feeling like the game would have benefited from another six months or so of development. [Nov 2002, p.192]
  27. The proliferation of save points also strips any element of tension away from the experience.

Awards & Rankings

#17 Most Discussed PS2 Game of 2002
#27 Most Shared PS2 Game of 2002
User Score

Mixed or average reviews- based on 41 Ratings

User score distribution:
  1. Positive: 28 out of 41
  2. Negative: 8 out of 41
  1. Jun 27, 2015
    Okay so i remember when this game came out back in 2002 , my dad bought it for me and i was like 7 lol , i had also seen the movie around thatOkay so i remember when this game came out back in 2002 , my dad bought it for me and i was like 7 lol , i had also seen the movie around that time but being a young boy i didn't know what to expect from this game , i remember always getting stuck on a certain level and i got so upset about it my mum sold the game lol , oh well , 13 years later and i have the game again , and what can i say ? its a real beauty , this game captivates both fear and trust . You fear the monsters , big and small , the fear of running low on ammo , health , the fear of being alone , the fear of running into someone you cant trust . The trust aspect of the game is even greater , you meet a large multitude of different characters / survivors on the way , most come with a small backstory so you know a bit about them , this tends to be the case for the useful characters that wont be the thing , others you meet with little backstory will usually be infected. Teaming up with people is risky but rewarding , you first have to gain their trust ( if you want to ) although sometimes it isn't optional , the survivors become useful as they differ into 3 classes , Medic , Engineer and Soldier . The Medic is useful as he can heal you and others around you but unfortunately not himself , the engineer can fix faulty control panels which can progress the game or just to unlock rooms with goodies inside , and finally the soldier , who , just provides additional fire power. The character AI is actually quite good , I found little error with the AI at all. Overall this game is great , it may be old but its still gold ! Full Review »
  2. Mar 17, 2014
    I went into this game with very low hopes, and a small desire to enjoy a game from years past. I love playing older games, and as you canI went into this game with very low hopes, and a small desire to enjoy a game from years past. I love playing older games, and as you can see, most of these reviews are from around the time the game was released. I try to keep things like this in mind (just finished beating Beyond Oasis for Sega, which I loved...for example). However, once I started playing this game, I knew there would be difficulty really enjoying it. I saw that it was somewhat of a short game, and I never shy away from a challenge.

    This game has some really good ideas...squad-based strategy...emotion...trust...diversified approach to combat, but it doesn't do any of them well. A great example is the fact that your teammates can be infected, and figuring out who is a THING is a big part of the movie, as it could have been here. Come to find out, it is completely arbitrary. This was one of the parts of the games that I was looking forward to, and there is no way you can actually figure out who is going to turn.

    This may also seem like a minor complaint...but after 8-10 hours of hearing "We've got company" (what your teammates scream when enemies show up, which is all of the time) it gets REALLLLY old.

    The targeting is pretty good, but the problem with enemies is the approach is fairly similar, even though they tried to set up situations differently. Beat them down...burn them. Punctuate that with sometimes unforgiving check points and you have a problem.

    The bosses can be a bit tough, praying on the fact that your character can't move a certain way, but I always found a way to stand in a spot that was relatively safe. Just like any boss, after time, you can beat them without getting hit.

    All in all, I would say to pass on this game. I purchased it for 4.99 with shipping on eBay, and the frustration that it caused was not worth the nostalgia of playing an older game.
    Full Review »
  3. DanM.
    Oct 18, 2004
    This game is crazy! but im stuck on my 2nd boss.